/**************************************************************************/ /* safe_binary_mutex.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef SAFE_BINARY_MUTEX_H #define SAFE_BINARY_MUTEX_H #include "core/error/error_macros.h" #include "core/os/mutex.h" #include "core/typedefs.h" #ifdef THREADS_ENABLED #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wundefined-var-template" #endif // A very special kind of mutex, used in scenarios where these // requirements hold at the same time: // - Must be used with a condition variable (only binary mutexes are suitable). // - Must have recursive semnantics (or simulate, as this one does). // The implementation keeps the lock count in TS. Therefore, only // one object of each version of the template can exists; hence the Tag argument. // Tags must be unique across the Godot codebase. // Also, don't forget to declare the thread_local variable on each use. template <int Tag> class SafeBinaryMutex { … }; MutexLock<SafeBinaryMutex<Tag>>; #ifdef __clang__ #pragma clang diagnostic pop #endif #else // No threads. template <int Tag> class SafeBinaryMutex { struct TLSData { TLSData(SafeBinaryMutex<Tag> &p_mutex) {} }; static thread_local TLSData tls_data; public: void lock() const {} void unlock() const {} }; template <int Tag> class MutexLock<SafeBinaryMutex<Tag>> { public: MutexLock(const SafeBinaryMutex<Tag> &p_mutex) {} ~MutexLock() {} void temp_relock() const {} void temp_unlock() const {} }; #endif // THREADS_ENABLED #endif // SAFE_BINARY_MUTEX_H