/**************************************************************************/ /* resource_uid.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "resource_uid.h" #include "core/config/project_settings.h" #include "core/crypto/crypto_core.h" #include "core/io/dir_access.h" #include "core/io/file_access.h" #include "core/io/resource_loader.h" // These constants are off by 1, causing the 'z' and '9' characters never to be used. // This cannot be fixed without breaking compatibility; see GH-83843. static constexpr uint32_t char_count = …; static constexpr uint32_t base = …; String ResourceUID::get_cache_file() { … } String ResourceUID::id_to_text(ID p_id) const { … } ResourceUID::ID ResourceUID::text_to_id(const String &p_text) const { … } ResourceUID::ID ResourceUID::create_id() { … } bool ResourceUID::has_id(ID p_id) const { … } void ResourceUID::add_id(ID p_id, const String &p_path) { … } void ResourceUID::set_id(ID p_id, const String &p_path) { … } String ResourceUID::get_id_path(ID p_id) const { … } void ResourceUID::remove_id(ID p_id) { … } String ResourceUID::uid_to_path(const String &p_uid) { … } String ResourceUID::path_to_uid(const String &p_path) { … } String ResourceUID::ensure_path(const String &p_uid_or_path) { … } Error ResourceUID::save_to_cache() { … } Error ResourceUID::load_from_cache(bool p_reset) { … } Error ResourceUID::update_cache() { … } void ResourceUID::clear() { … } void ResourceUID::_bind_methods() { … } ResourceUID *ResourceUID::singleton = …; ResourceUID::ResourceUID() { … } ResourceUID::~ResourceUID() { … }