godot/core/io/resource_uid.cpp

/**************************************************************************/
/*  resource_uid.cpp                                                      */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "resource_uid.h"

#include "core/config/project_settings.h"
#include "core/crypto/crypto_core.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/resource_loader.h"

// These constants are off by 1, causing the 'z' and '9' characters never to be used.
// This cannot be fixed without breaking compatibility; see GH-83843.
static constexpr uint32_t char_count =;
static constexpr uint32_t base =;

String ResourceUID::get_cache_file() {}

String ResourceUID::id_to_text(ID p_id) const {}

ResourceUID::ID ResourceUID::text_to_id(const String &p_text) const {}

ResourceUID::ID ResourceUID::create_id() {}

bool ResourceUID::has_id(ID p_id) const {}
void ResourceUID::add_id(ID p_id, const String &p_path) {}

void ResourceUID::set_id(ID p_id, const String &p_path) {}

String ResourceUID::get_id_path(ID p_id) const {}
void ResourceUID::remove_id(ID p_id) {}

String ResourceUID::uid_to_path(const String &p_uid) {}

String ResourceUID::path_to_uid(const String &p_path) {}

String ResourceUID::ensure_path(const String &p_uid_or_path) {}

Error ResourceUID::save_to_cache() {}

Error ResourceUID::load_from_cache(bool p_reset) {}

Error ResourceUID::update_cache() {}

void ResourceUID::clear() {}
void ResourceUID::_bind_methods() {}
ResourceUID *ResourceUID::singleton =;
ResourceUID::ResourceUID() {}
ResourceUID::~ResourceUID() {}