godot/scene/resources/mesh.h

/**************************************************************************/
/*  mesh.h                                                                */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef MESH_H
#define MESH_H

#include "core/io/resource.h"
#include "core/math/face3.h"
#include "core/math/triangle_mesh.h"
#ifndef _3D_DISABLED
#include "scene/resources/3d/shape_3d.h"
#endif // _3D_DISABLED
#include "scene/resources/material.h"
#include "servers/rendering_server.h"

class ConcavePolygonShape3D;
class ConvexPolygonShape3D;
class MeshConvexDecompositionSettings;
class Shape3D;

class Mesh : public Resource {};

class MeshConvexDecompositionSettings : public RefCounted {};

VARIANT_ENUM_CAST(MeshConvexDecompositionSettings::Mode);

class ArrayMesh : public Mesh {};

VARIANT_ENUM_CAST(Mesh::ArrayType);
VARIANT_BITFIELD_CAST(Mesh::ArrayFormat);
VARIANT_ENUM_CAST(Mesh::ArrayCustomFormat);
VARIANT_ENUM_CAST(Mesh::PrimitiveType);
VARIANT_ENUM_CAST(Mesh::BlendShapeMode);

class PlaceholderMesh : public Mesh {};

#endif // MESH_H