/**************************************************************************/ /* camera_server.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "camera_server.h" #include "core/variant/typed_array.h" #include "rendering_server.h" #include "servers/camera/camera_feed.h" //////////////////////////////////////////////////////// // CameraServer CameraServer::CreateFunc CameraServer::create_func = …; void CameraServer::_bind_methods() { … } CameraServer *CameraServer::singleton = …; CameraServer *CameraServer::get_singleton() { … } int CameraServer::get_free_id() { … } int CameraServer::get_feed_index(int p_id) { … } Ref<CameraFeed> CameraServer::get_feed_by_id(int p_id) { … } void CameraServer::add_feed(const Ref<CameraFeed> &p_feed) { … } void CameraServer::remove_feed(const Ref<CameraFeed> &p_feed) { … } Ref<CameraFeed> CameraServer::get_feed(int p_index) { … } int CameraServer::get_feed_count() { … } TypedArray<CameraFeed> CameraServer::get_feeds() { … } RID CameraServer::feed_texture(int p_id, CameraServer::FeedImage p_texture) { … } CameraServer::CameraServer() { … } CameraServer::~CameraServer() { … }