/**************************************************************************/ /* physics_server_3d_extension.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef PHYSICS_SERVER_3D_EXTENSION_H #define PHYSICS_SERVER_3D_EXTENSION_H #include "core/extension/ext_wrappers.gen.inc" #include "core/object/script_language.h" #include "core/variant/native_ptr.h" #include "core/variant/type_info.h" #include "core/variant/typed_array.h" #include "servers/physics_server_3d.h" class PhysicsDirectBodyState3DExtension : public PhysicsDirectBodyState3D { … }; PhysicsServer3DExtensionRayResult; PhysicsServer3DExtensionShapeResult; PhysicsServer3DExtensionShapeRestInfo; GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionRayResult) GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionShapeResult) GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionShapeRestInfo) class PhysicsDirectSpaceState3DExtension : public PhysicsDirectSpaceState3D { … }; PhysicsServer3DExtensionMotionCollision; PhysicsServer3DExtensionMotionResult; GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionMotionCollision) GDVIRTUAL_NATIVE_PTR(PhysicsServer3DExtensionMotionResult) class PhysicsServer3DExtension : public PhysicsServer3D { … }; #endif // PHYSICS_SERVER_3D_EXTENSION_H