#ifndef DISABLE_DEPRECATED
RID RenderingDevice::_shader_create_from_bytecode_bind_compat_79606(const Vector<uint8_t> &p_shader_binary) { … }
void RenderingDevice::_draw_list_end_bind_compat_81356(BitField<BarrierMask> p_post_barrier) { … }
void RenderingDevice::_compute_list_end_bind_compat_81356(BitField<BarrierMask> p_post_barrier) { … }
void RenderingDevice::_barrier_bind_compat_81356(BitField<BarrierMask> p_from, BitField<BarrierMask> p_to) { … }
void RenderingDevice::_draw_list_end_bind_compat_84976(BitField<BarrierMask> p_post_barrier) { … }
void RenderingDevice::_compute_list_end_bind_compat_84976(BitField<BarrierMask> p_post_barrier) { … }
RenderingDevice::InitialAction RenderingDevice::_convert_initial_action_84976(InitialAction p_old_initial_action) { … }
RenderingDevice::FinalAction RenderingDevice::_convert_final_action_84976(FinalAction p_old_final_action) { … }
RenderingDevice::DrawListID RenderingDevice::_draw_list_begin_bind_compat_84976(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const TypedArray<RID> &p_storage_textures) { … }
RenderingDevice::DrawListID RenderingDevice::_draw_list_begin_bind_compat_90993(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region) { … }
RenderingDevice::DrawListID RenderingDevice::_draw_list_begin_bind_compat_98670(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, uint32_t p_breadcrumb) { … }
RenderingDevice::ComputeListID RenderingDevice::_compute_list_begin_bind_compat_84976(bool p_allow_draw_overlap) { … }
Error RenderingDevice::_buffer_update_bind_compat_84976(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier) { … }
Error RenderingDevice::_buffer_clear_bind_compat_84976(RID p_buffer, uint32_t p_offset, uint32_t p_size, BitField<BarrierMask> p_post_barrier) { … }
Error RenderingDevice::_texture_update_bind_compat_84976(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier) { … }
Error RenderingDevice::_texture_copy_bind_compat_84976(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, BitField<BarrierMask> p_post_barrier) { … }
Error RenderingDevice::_texture_clear_bind_compat_84976(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, BitField<BarrierMask> p_post_barrier) { … }
Error RenderingDevice::_texture_resolve_multisample_bind_compat_84976(RID p_from_texture, RID p_to_texture, BitField<BarrierMask> p_post_barrier) { … }
RenderingDevice::FramebufferFormatID RenderingDevice::_screen_get_framebuffer_format_bind_compat_87340() const { … }
void RenderingDevice::_bind_compatibility_methods() { … }
#endif