godot/servers/rendering/rendering_server_default.cpp

/**************************************************************************/
/*  rendering_server_default.cpp                                          */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "rendering_server_default.h"

#include "core/config/project_settings.h"
#include "core/io/marshalls.h"
#include "core/os/os.h"
#include "core/templates/sort_array.h"
#include "renderer_canvas_cull.h"
#include "renderer_scene_cull.h"
#include "rendering_server_globals.h"

// careful, these may run in different threads than the rendering server

int RenderingServerDefault::changes =;

/* FREE */

void RenderingServerDefault::_free(RID p_rid) {}

/* EVENT QUEUING */

void RenderingServerDefault::request_frame_drawn_callback(const Callable &p_callable) {}

void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {}

void RenderingServerDefault::_run_post_draw_steps() {}

double RenderingServerDefault::get_frame_setup_time_cpu() const {}

bool RenderingServerDefault::has_changed() const {}

void RenderingServerDefault::_init() {}

void RenderingServerDefault::_finish() {}

void RenderingServerDefault::init() {}

void RenderingServerDefault::finish() {}

/* STATUS INFORMATION */

uint64_t RenderingServerDefault::get_rendering_info(RenderingInfo p_info) {}

RenderingDevice::DeviceType RenderingServerDefault::get_video_adapter_type() const {}

void RenderingServerDefault::set_frame_profiling_enabled(bool p_enable) {}

uint64_t RenderingServerDefault::get_frame_profile_frame() {}

Vector<RenderingServer::FrameProfileArea> RenderingServerDefault::get_frame_profile() {}

/* TESTING */

Color RenderingServerDefault::get_default_clear_color() {}

void RenderingServerDefault::set_default_clear_color(const Color &p_color) {}

#ifndef DISABLE_DEPRECATED
bool RenderingServerDefault::has_feature(Features p_feature) const {}
#endif

void RenderingServerDefault::sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) {}

void RenderingServerDefault::set_print_gpu_profile(bool p_enable) {}

RID RenderingServerDefault::get_test_cube() {}

bool RenderingServerDefault::has_os_feature(const String &p_feature) const {}

void RenderingServerDefault::set_debug_generate_wireframes(bool p_generate) {}

bool RenderingServerDefault::is_low_end() const {}

Size2i RenderingServerDefault::get_maximum_viewport_size() const {}

void RenderingServerDefault::_assign_mt_ids(WorkerThreadPool::TaskID p_pump_task_id) {}

void RenderingServerDefault::_thread_exit() {}

void RenderingServerDefault::_thread_loop() {}

/* INTERPOLATION */

void RenderingServerDefault::set_physics_interpolation_enabled(bool p_enabled) {}

/* EVENT QUEUING */

void RenderingServerDefault::sync() {}

void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {}

void RenderingServerDefault::tick() {}

void RenderingServerDefault::pre_draw(bool p_will_draw) {}

void RenderingServerDefault::_call_on_render_thread(const Callable &p_callable) {}

RenderingServerDefault::RenderingServerDefault(bool p_create_thread) {}

RenderingServerDefault::~RenderingServerDefault() {}