godot/thirdparty/amd-fsr2/ffx_fsr2_maximum_bias.h

// This file is part of the FidelityFX SDK.
//
// Copyright (c) 2022-2023 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// THE SOFTWARE.

// @internal

#pragma once

static const int FFX_FSR2_MAXIMUM_BIAS_TEXTURE_WIDTH =;
static const int FFX_FSR2_MAXIMUM_BIAS_TEXTURE_HEIGHT =;
static const float ffxFsr2MaximumBias[] =;