godot/servers/xr/xr_positional_tracker.cpp

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/*  xr_positional_tracker.cpp                                             */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "xr_positional_tracker.h"

#include "core/input/input.h"
#include "xr_controller_tracker.h"

void XRPositionalTracker::_bind_methods() {}

void XRPositionalTracker::set_tracker_profile(const String &p_profile) {}

String XRPositionalTracker::get_tracker_profile() const {}

XRPositionalTracker::TrackerHand XRPositionalTracker::get_tracker_hand() const {}

void XRPositionalTracker::set_tracker_hand(const XRPositionalTracker::TrackerHand p_hand) {}

bool XRPositionalTracker::has_pose(const StringName &p_action_name) const {}

Ref<XRPose> XRPositionalTracker::get_pose(const StringName &p_action_name) const {}

void XRPositionalTracker::invalidate_pose(const StringName &p_action_name) {}

void XRPositionalTracker::set_pose(const StringName &p_action_name, const Transform3D &p_transform, const Vector3 &p_linear_velocity, const Vector3 &p_angular_velocity, const XRPose::TrackingConfidence p_tracking_confidence) {}

Variant XRPositionalTracker::get_input(const StringName &p_action_name) const {}

void XRPositionalTracker::set_input(const StringName &p_action_name, const Variant &p_value) {}