godot/servers/xr/xr_interface.cpp

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/*  xr_interface.cpp                                                      */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "xr_interface.h"
#include "servers/rendering/renderer_compositor.h"

void XRInterface::_bind_methods() {}

bool XRInterface::is_primary() {}

void XRInterface::set_primary(bool p_primary) {}

XRInterface::XRInterface() {}

XRInterface::~XRInterface() {}

// query if this interface supports this play area mode
bool XRInterface::supports_play_area_mode(XRInterface::PlayAreaMode p_mode) {}

// get the current play area mode
XRInterface::PlayAreaMode XRInterface::get_play_area_mode() const {}

// change the play area mode, note that this should return false if the mode is not available
bool XRInterface::set_play_area_mode(XRInterface::PlayAreaMode p_mode) {}

// if available, returns an array of vectors denoting the play area the player can move around in
PackedVector3Array XRInterface::get_play_area() const {}

/** these will only be implemented on AR interfaces, so we want dummies for VR **/
bool XRInterface::get_anchor_detection_is_enabled() const {}

void XRInterface::set_anchor_detection_is_enabled(bool p_enable) {}

int XRInterface::get_camera_feed_id() {}

RID XRInterface::get_vrs_texture() {}

/** these are optional, so we want dummies **/

RID XRInterface::get_color_texture() {}

RID XRInterface::get_depth_texture() {}

RID XRInterface::get_velocity_texture() {}

PackedStringArray XRInterface::get_suggested_tracker_names() const {}

PackedStringArray XRInterface::get_suggested_pose_names(const StringName &p_tracker_name) const {}

XRInterface::TrackingStatus XRInterface::get_tracking_status() const {}

void XRInterface::trigger_haptic_pulse(const String &p_action_name, const StringName &p_tracker_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec) {}

Array XRInterface::get_supported_environment_blend_modes() {}