#include "canvas_layer.h"
#include "scene/main/canvas_item.h"
#include "scene/main/viewport.h"
#include "scene/resources/world_2d.h"
void CanvasLayer::set_layer(int p_xform) { … }
int CanvasLayer::get_layer() const { … }
void CanvasLayer::set_visible(bool p_visible) { … }
void CanvasLayer::show() { … }
void CanvasLayer::hide() { … }
bool CanvasLayer::is_visible() const { … }
void CanvasLayer::set_transform(const Transform2D &p_xform) { … }
Transform2D CanvasLayer::get_transform() const { … }
Transform2D CanvasLayer::get_final_transform() const { … }
void CanvasLayer::_update_xform() { … }
void CanvasLayer::_update_locrotscale() const { … }
void CanvasLayer::set_offset(const Vector2 &p_offset) { … }
Vector2 CanvasLayer::get_offset() const { … }
void CanvasLayer::set_rotation(real_t p_radians) { … }
real_t CanvasLayer::get_rotation() const { … }
void CanvasLayer::set_scale(const Vector2 &p_scale) { … }
Vector2 CanvasLayer::get_scale() const { … }
void CanvasLayer::_notification(int p_what) { … }
void CanvasLayer::update_draw_order() { … }
Size2 CanvasLayer::get_viewport_size() const { … }
RID CanvasLayer::get_viewport() const { … }
void CanvasLayer::set_custom_viewport(Node *p_viewport) { … }
Node *CanvasLayer::get_custom_viewport() const { … }
void CanvasLayer::reset_sort_index() { … }
int CanvasLayer::get_sort_index() { … }
RID CanvasLayer::get_canvas() const { … }
void CanvasLayer::set_follow_viewport(bool p_enable) { … }
bool CanvasLayer::is_following_viewport() const { … }
void CanvasLayer::set_follow_viewport_scale(float p_ratio) { … }
float CanvasLayer::get_follow_viewport_scale() const { … }
void CanvasLayer::_update_follow_viewport(bool p_force_exit) { … }
void CanvasLayer::_validate_property(PropertyInfo &p_property) const { … }
void CanvasLayer::_bind_methods() { … }
CanvasLayer::CanvasLayer() { … }
CanvasLayer::~CanvasLayer() { … }