godot/scene/theme/theme_db.h

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/*  theme_db.h                                                            */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef THEME_DB_H
#define THEME_DB_H

#include "core/object/class_db.h"
#include "core/object/ref_counted.h"
#include "scene/resources/theme.h"

#include <functional>

class Font;
class Node;
class StyleBox;
class Texture2D;
class ThemeContext;

// Macros for binding theme items of this class. This information is used for the documentation, theme
// overrides, etc. This is also the basis for theme cache.

#define BIND_THEME_ITEM(m_data_type, m_class, m_prop)

#define BIND_THEME_ITEM_CUSTOM(m_data_type, m_class, m_prop, m_item_name)

// Macro for binding theme items used by this class, but defined/binded by other classes. This is primarily used for
// the theme cache. Can also be used to list such items in documentation.

#define BIND_THEME_ITEM_EXT(m_data_type, m_class, m_prop, m_item_name, m_type_name)

class ThemeDB : public Object {};

class ThemeContext : public Object {};

#endif // THEME_DB_H