#include "viewport.h"
#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
#include "core/string/translation.h"
#include "core/templates/pair.h"
#include "core/templates/sort_array.h"
#include "scene/2d/audio_listener_2d.h"
#include "scene/2d/camera_2d.h"
#include "scene/2d/physics/collision_object_2d.h"
#ifndef _3D_DISABLED
#include "scene/3d/audio_listener_3d.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/physics/collision_object_3d.h"
#include "scene/3d/world_environment.h"
#endif
#include "scene/gui/control.h"
#include "scene/gui/label.h"
#include "scene/gui/popup.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/subviewport_container.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/window.h"
#include "scene/resources/mesh.h"
#include "scene/resources/text_line.h"
#include "scene/resources/world_2d.h"
#include "servers/audio_server.h"
#include "servers/rendering/rendering_server_globals.h"
void ViewportTexture::setup_local_to_scene() { … }
void ViewportTexture::reset_local_to_scene() { … }
void ViewportTexture::set_viewport_path_in_scene(const NodePath &p_path) { … }
NodePath ViewportTexture::get_viewport_path_in_scene() const { … }
int ViewportTexture::get_width() const { … }
int ViewportTexture::get_height() const { … }
Size2 ViewportTexture::get_size() const { … }
RID ViewportTexture::get_rid() const { … }
bool ViewportTexture::has_alpha() const { … }
Ref<Image> ViewportTexture::get_image() const { … }
void ViewportTexture::_err_print_viewport_not_set() const { … }
void ViewportTexture::_setup_local_to_scene(const Node *p_loc_scene) { … }
void ViewportTexture::_bind_methods() { … }
ViewportTexture::ViewportTexture() { … }
ViewportTexture::~ViewportTexture() { … }
void Viewport::_process_dirty_canvas_parent_orders() { … }
void Viewport::_sub_window_update_order() { … }
void Viewport::_sub_window_register(Window *p_window) { … }
void Viewport::_sub_window_update(Window *p_window) { … }
void Viewport::_sub_window_grab_focus(Window *p_window) { … }
void Viewport::_sub_window_remove(Window *p_window) { … }
int Viewport::_sub_window_find(Window *p_window) const { … }
void Viewport::_update_viewport_path() { … }
void Viewport::_notification(int p_what) { … }
void Viewport::_process_picking() { … }
RID Viewport::get_viewport_rid() const { … }
void Viewport::update_canvas_items() { … }
bool Viewport::_set_size(const Size2i &p_size, const Size2i &p_size_2d_override, bool p_allocated) { … }
Size2i Viewport::_get_size() const { … }
Size2i Viewport::_get_size_2d_override() const { … }
bool Viewport::_is_size_allocated() const { … }
Rect2 Viewport::get_visible_rect() const { … }
void Viewport::canvas_parent_mark_dirty(Node *p_node) { … }
void Viewport::enable_canvas_transform_override(bool p_enable) { … }
bool Viewport::is_canvas_transform_override_enabled() const { … }
void Viewport::set_canvas_transform_override(const Transform2D &p_transform) { … }
Transform2D Viewport::get_canvas_transform_override() const { … }
void Viewport::set_canvas_transform(const Transform2D &p_transform) { … }
Transform2D Viewport::get_canvas_transform() const { … }
void Viewport::_update_global_transform() { … }
void Viewport::set_global_canvas_transform(const Transform2D &p_transform) { … }
Transform2D Viewport::get_global_canvas_transform() const { … }
void Viewport::_canvas_layer_add(CanvasLayer *p_canvas_layer) { … }
void Viewport::_canvas_layer_remove(CanvasLayer *p_canvas_layer) { … }
void Viewport::set_transparent_background(bool p_enable) { … }
bool Viewport::has_transparent_background() const { … }
void Viewport::set_use_hdr_2d(bool p_enable) { … }
bool Viewport::is_using_hdr_2d() const { … }
void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) { … }
Ref<World2D> Viewport::find_world_2d() const { … }
void Viewport::_propagate_drag_notification(Node *p_node, int p_what) { … }
Ref<World2D> Viewport::get_world_2d() const { … }
Transform2D Viewport::get_stretch_transform() const { … }
Transform2D Viewport::get_final_transform() const { … }
void Viewport::_update_canvas_items(Node *p_node) { … }
Ref<ViewportTexture> Viewport::get_texture() const { … }
void Viewport::set_positional_shadow_atlas_size(int p_size) { … }
int Viewport::get_positional_shadow_atlas_size() const { … }
void Viewport::set_positional_shadow_atlas_16_bits(bool p_16_bits) { … }
bool Viewport::get_positional_shadow_atlas_16_bits() const { … }
void Viewport::set_positional_shadow_atlas_quadrant_subdiv(int p_quadrant, PositionalShadowAtlasQuadrantSubdiv p_subdiv) { … }
Viewport::PositionalShadowAtlasQuadrantSubdiv Viewport::get_positional_shadow_atlas_quadrant_subdiv(int p_quadrant) const { … }
Ref<InputEvent> Viewport::_make_input_local(const Ref<InputEvent> &ev) { … }
Vector2 Viewport::get_mouse_position() const { … }
void Viewport::warp_mouse(const Vector2 &p_position) { … }
void Viewport::_gui_sort_roots() { … }
void Viewport::_gui_cancel_tooltip() { … }
String Viewport::_gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Control **r_tooltip_owner) { … }
void Viewport::_gui_show_tooltip() { … }
void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_input) { … }
void Viewport::_gui_call_notification(Control *p_control, int p_what) { … }
Control *Viewport::gui_find_control(const Point2 &p_global) { … }
Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Transform2D &p_xform) { … }
bool Viewport::_gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check) { … }
void Viewport::_gui_input_event(Ref<InputEvent> p_event) { … }
void Viewport::_perform_drop(Control *p_control) { … }
void Viewport::_gui_cleanup_internal_state(Ref<InputEvent> p_event) { … }
List<Control *>::Element *Viewport::_gui_add_root_control(Control *p_control) { … }
void Viewport::gui_set_root_order_dirty() { … }
void Viewport::_gui_force_drag(Control *p_base, const Variant &p_data, Control *p_control) { … }
void Viewport::_gui_set_drag_preview(Control *p_base, Control *p_control) { … }
Control *Viewport::_gui_get_drag_preview() { … }
void Viewport::_gui_remove_root_control(List<Control *>::Element *RI) { … }
void Viewport::_gui_unfocus_control(Control *p_control) { … }
void Viewport::_gui_hide_control(Control *p_control) { … }
void Viewport::_gui_remove_control(Control *p_control) { … }
void Viewport::canvas_item_top_level_changed() { … }
void Viewport::_gui_update_mouse_over() { … }
Window *Viewport::get_base_window() { … }
void Viewport::_gui_remove_focus_for_window(Node *p_window) { … }
bool Viewport::_gui_control_has_focus(const Control *p_control) { … }
void Viewport::_gui_control_grab_focus(Control *p_control) { … }
void Viewport::_gui_accept_event() { … }
void Viewport::_drop_mouse_focus() { … }
void Viewport::_drop_physics_mouseover(bool p_paused_only) { … }
void Viewport::_gui_grab_click_focus(Control *p_control) { … }
void Viewport::_post_gui_grab_click_focus() { … }
void Viewport::push_text_input(const String &p_text) { … }
Viewport::SubWindowResize Viewport::_sub_window_get_resize_margin(Window *p_subwindow, const Point2 &p_point) { … }
bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) { … }
void Viewport::_update_mouse_over() { … }
void Viewport::_update_mouse_over(Vector2 p_pos) { … }
void Viewport::_mouse_leave_viewport() { … }
void Viewport::_drop_mouse_over(Control *p_until_control) { … }
void Viewport::push_input(const Ref<InputEvent> &p_event, bool p_local_coords) { … }
#ifndef DISABLE_DEPRECATED
void Viewport::push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords) { … }
#endif
void Viewport::_push_unhandled_input_internal(const Ref<InputEvent> &p_event) { … }
void Viewport::set_physics_object_picking(bool p_enable) { … }
bool Viewport::get_physics_object_picking() { … }
void Viewport::set_physics_object_picking_sort(bool p_enable) { … }
bool Viewport::get_physics_object_picking_sort() { … }
void Viewport::set_physics_object_picking_first_only(bool p_enable) { … }
bool Viewport::get_physics_object_picking_first_only() { … }
Vector2 Viewport::get_camera_coords(const Vector2 &p_viewport_coords) const { … }
Vector2 Viewport::get_camera_rect_size() const { … }
void Viewport::set_disable_input(bool p_disable) { … }
bool Viewport::is_input_disabled() const { … }
void Viewport::set_disable_input_override(bool p_disable) { … }
Variant Viewport::gui_get_drag_data() const { … }
PackedStringArray Viewport::get_configuration_warnings() const { … }
void Viewport::gui_reset_canvas_sort_index() { … }
int Viewport::gui_get_canvas_sort_index() { … }
void Viewport::gui_release_focus() { … }
Control *Viewport::gui_get_focus_owner() const { … }
Control *Viewport::gui_get_hovered_control() const { … }
void Viewport::set_msaa_2d(MSAA p_msaa) { … }
Viewport::MSAA Viewport::get_msaa_2d() const { … }
void Viewport::set_msaa_3d(MSAA p_msaa) { … }
Viewport::MSAA Viewport::get_msaa_3d() const { … }
void Viewport::set_screen_space_aa(ScreenSpaceAA p_screen_space_aa) { … }
Viewport::ScreenSpaceAA Viewport::get_screen_space_aa() const { … }
void Viewport::set_use_taa(bool p_use_taa) { … }
bool Viewport::is_using_taa() const { … }
void Viewport::set_use_debanding(bool p_use_debanding) { … }
bool Viewport::is_using_debanding() const { … }
void Viewport::set_mesh_lod_threshold(float p_pixels) { … }
float Viewport::get_mesh_lod_threshold() const { … }
void Viewport::set_use_occlusion_culling(bool p_use_occlusion_culling) { … }
bool Viewport::is_using_occlusion_culling() const { … }
void Viewport::set_debug_draw(DebugDraw p_debug_draw) { … }
Viewport::DebugDraw Viewport::get_debug_draw() const { … }
int Viewport::get_render_info(RenderInfoType p_type, RenderInfo p_info) { … }
void Viewport::set_snap_controls_to_pixels(bool p_enable) { … }
bool Viewport::is_snap_controls_to_pixels_enabled() const { … }
void Viewport::set_snap_2d_transforms_to_pixel(bool p_enable) { … }
bool Viewport::is_snap_2d_transforms_to_pixel_enabled() const { … }
void Viewport::set_snap_2d_vertices_to_pixel(bool p_enable) { … }
bool Viewport::is_snap_2d_vertices_to_pixel_enabled() const { … }
bool Viewport::gui_is_dragging() const { … }
bool Viewport::gui_is_drag_successful() const { … }
void Viewport::gui_cancel_drag() { … }
void Viewport::set_input_as_handled() { … }
bool Viewport::is_input_handled() const { … }
void Viewport::set_handle_input_locally(bool p_enable) { … }
bool Viewport::is_handling_input_locally() const { … }
void Viewport::set_default_canvas_item_texture_filter(DefaultCanvasItemTextureFilter p_filter) { … }
Viewport::DefaultCanvasItemTextureFilter Viewport::get_default_canvas_item_texture_filter() const { … }
void Viewport::set_default_canvas_item_texture_repeat(DefaultCanvasItemTextureRepeat p_repeat) { … }
Viewport::DefaultCanvasItemTextureRepeat Viewport::get_default_canvas_item_texture_repeat() const { … }
void Viewport::set_vrs_mode(Viewport::VRSMode p_vrs_mode) { … }
Viewport::VRSMode Viewport::get_vrs_mode() const { … }
void Viewport::set_vrs_update_mode(VRSUpdateMode p_vrs_update_mode) { … }
Viewport::VRSUpdateMode Viewport::get_vrs_update_mode() const { … }
void Viewport::set_vrs_texture(Ref<Texture2D> p_texture) { … }
Ref<Texture2D> Viewport::get_vrs_texture() const { … }
DisplayServer::WindowID Viewport::get_window_id() const { … }
Viewport *Viewport::get_parent_viewport() const { … }
void Viewport::set_embedding_subwindows(bool p_embed) { … }
bool Viewport::is_embedding_subwindows() const { … }
TypedArray<Window> Viewport::get_embedded_subwindows() const { … }
void Viewport::subwindow_set_popup_safe_rect(Window *p_window, const Rect2i &p_rect) { … }
Rect2i Viewport::subwindow_get_popup_safe_rect(Window *p_window) const { … }
void Viewport::set_sdf_oversize(SDFOversize p_sdf_oversize) { … }
Viewport::SDFOversize Viewport::get_sdf_oversize() const { … }
void Viewport::set_sdf_scale(SDFScale p_sdf_scale) { … }
Viewport::SDFScale Viewport::get_sdf_scale() const { … }
Transform2D Viewport::get_screen_transform() const { … }
Transform2D Viewport::get_screen_transform_internal(bool p_absolute_position) const { … }
void Viewport::update_mouse_cursor_state() { … }
void Viewport::set_canvas_cull_mask(uint32_t p_canvas_cull_mask) { … }
uint32_t Viewport::get_canvas_cull_mask() const { … }
void Viewport::set_canvas_cull_mask_bit(uint32_t p_layer, bool p_enable) { … }
bool Viewport::get_canvas_cull_mask_bit(uint32_t p_layer) const { … }
void Viewport::_update_audio_listener_2d() { … }
void Viewport::_audio_listener_2d_set(AudioListener2D *p_audio_listener) { … }
void Viewport::_audio_listener_2d_remove(AudioListener2D *p_audio_listener) { … }
void Viewport::_camera_2d_set(Camera2D *p_camera_2d) { … }
void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference) { … }
AudioListener2D *Viewport::get_audio_listener_2d() const { … }
void Viewport::set_as_audio_listener_2d(bool p_enable) { … }
bool Viewport::is_audio_listener_2d() const { … }
Camera2D *Viewport::get_camera_2d() const { … }
void Viewport::assign_next_enabled_camera_2d(const StringName &p_camera_group) { … }
#ifndef _3D_DISABLED
AudioListener3D *Viewport::get_audio_listener_3d() const { … }
void Viewport::set_as_audio_listener_3d(bool p_enable) { … }
bool Viewport::is_audio_listener_3d() const { … }
void Viewport::_update_audio_listener_3d() { … }
void Viewport::_listener_transform_3d_changed_notify() { … }
void Viewport::_audio_listener_3d_set(AudioListener3D *p_listener) { … }
bool Viewport::_audio_listener_3d_add(AudioListener3D *p_listener) { … }
void Viewport::_audio_listener_3d_remove(AudioListener3D *p_listener) { … }
void Viewport::_audio_listener_3d_make_next_current(AudioListener3D *p_exclude) { … }
void Viewport::_collision_object_3d_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) { … }
Camera3D *Viewport::get_camera_3d() const { … }
void Viewport::_camera_3d_transform_changed_notify() { … }
void Viewport::_camera_3d_set(Camera3D *p_camera) { … }
bool Viewport::_camera_3d_add(Camera3D *p_camera) { … }
void Viewport::_camera_3d_remove(Camera3D *p_camera) { … }
void Viewport::_camera_3d_make_next_current(Camera3D *p_exclude) { … }
void Viewport::enable_camera_3d_override(bool p_enable) { … }
void Viewport::set_camera_3d_override_perspective(real_t p_fovy_degrees, real_t p_z_near, real_t p_z_far) { … }
void Viewport::set_camera_3d_override_orthogonal(real_t p_size, real_t p_z_near, real_t p_z_far) { … }
HashMap<StringName, real_t> Viewport::get_camera_3d_override_properties() const { … }
void Viewport::set_disable_3d(bool p_disable) { … }
bool Viewport::is_3d_disabled() const { … }
bool Viewport::is_camera_3d_override_enabled() const { … }
void Viewport::set_camera_3d_override_transform(const Transform3D &p_transform) { … }
Transform3D Viewport::get_camera_3d_override_transform() const { … }
Vector3 Viewport::camera_3d_override_project_ray_normal(const Point2 &p_pos) const { … }
Vector3 Viewport::camera_3d_override_project_local_ray_normal(const Point2 &p_pos) const { … }
Vector3 Viewport::camera_3d_override_project_ray_origin(const Point2 &p_pos) const { … }
Ref<World3D> Viewport::get_world_3d() const { … }
Ref<World3D> Viewport::find_world_3d() const { … }
void Viewport::set_world_3d(const Ref<World3D> &p_world_3d) { … }
void Viewport::_own_world_3d_changed() { … }
void Viewport::set_use_own_world_3d(bool p_use_own_world_3d) { … }
bool Viewport::is_using_own_world_3d() const { … }
void Viewport::_propagate_enter_world_3d(Node *p_node) { … }
void Viewport::_propagate_exit_world_3d(Node *p_node) { … }
void Viewport::set_use_xr(bool p_use_xr) { … }
bool Viewport::is_using_xr() { … }
void Viewport::set_scaling_3d_mode(Scaling3DMode p_scaling_3d_mode) { … }
Viewport::Scaling3DMode Viewport::get_scaling_3d_mode() const { … }
void Viewport::set_scaling_3d_scale(float p_scaling_3d_scale) { … }
float Viewport::get_scaling_3d_scale() const { … }
void Viewport::set_fsr_sharpness(float p_fsr_sharpness) { … }
float Viewport::get_fsr_sharpness() const { … }
void Viewport::set_texture_mipmap_bias(float p_texture_mipmap_bias) { … }
float Viewport::get_texture_mipmap_bias() const { … }
#endif
void Viewport::_propagate_world_2d_changed(Node *p_node) { … }
void Viewport::_bind_methods() { … }
void Viewport::_validate_property(PropertyInfo &p_property) const { … }
Viewport::Viewport() { … }
Viewport::~Viewport() { … }
void SubViewport::set_size(const Size2i &p_size) { … }
void SubViewport::set_size_force(const Size2i &p_size) { … }
void SubViewport::_internal_set_size(const Size2i &p_size, bool p_force) { … }
Size2i SubViewport::get_size() const { … }
void SubViewport::set_size_2d_override(const Size2i &p_size) { … }
Size2i SubViewport::get_size_2d_override() const { … }
void SubViewport::set_size_2d_override_stretch(bool p_enable) { … }
bool SubViewport::is_size_2d_override_stretch_enabled() const { … }
void SubViewport::set_update_mode(UpdateMode p_mode) { … }
SubViewport::UpdateMode SubViewport::get_update_mode() const { … }
void SubViewport::set_clear_mode(ClearMode p_mode) { … }
SubViewport::ClearMode SubViewport::get_clear_mode() const { … }
DisplayServer::WindowID SubViewport::get_window_id() const { … }
Transform2D SubViewport::get_screen_transform_internal(bool p_absolute_position) const { … }
Transform2D SubViewport::get_popup_base_transform() const { … }
Viewport *SubViewport::get_section_root_viewport() const { … }
bool SubViewport::is_attached_in_viewport() const { … }
void SubViewport::_notification(int p_what) { … }
void SubViewport::_bind_methods() { … }
void SubViewport::_validate_property(PropertyInfo &p_property) const { … }
SubViewport::SubViewport() { … }
SubViewport::~SubViewport() { … }