godot/scene/gui/container.cpp

/**************************************************************************/
/*  container.cpp                                                         */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "container.h"

void Container::_child_minsize_changed() {}

void Container::add_child_notify(Node *p_child) {}

void Container::move_child_notify(Node *p_child) {}

void Container::remove_child_notify(Node *p_child) {}

void Container::_sort_children() {}

void Container::fit_child_in_rect(Control *p_child, const Rect2 &p_rect) {}

void Container::queue_sort() {}

Control *Container::as_sortable_control(Node *p_node, SortableVisbilityMode p_visibility_mode) const {}

Vector<int> Container::get_allowed_size_flags_horizontal() const {}

Vector<int> Container::get_allowed_size_flags_vertical() const {}

void Container::_notification(int p_what) {}

PackedStringArray Container::get_configuration_warnings() const {}

void Container::_bind_methods() {}

Container::Container() {}