/**************************************************************************/ /* scroll_bar.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "scroll_bar.h" #include "core/os/keyboard.h" #include "core/os/os.h" #include "core/string/print_string.h" #include "scene/main/window.h" #include "scene/theme/theme_db.h" bool ScrollBar::focus_by_default = …; void ScrollBar::set_can_focus_by_default(bool p_can_focus) { … } void ScrollBar::gui_input(const Ref<InputEvent> &p_event) { … } void ScrollBar::_notification(int p_what) { … } double ScrollBar::get_grabber_min_size() const { … } double ScrollBar::get_grabber_size() const { … } double ScrollBar::get_area_size() const { … } double ScrollBar::get_grabber_offset() const { … } Size2 ScrollBar::get_minimum_size() const { … } void ScrollBar::scroll(double p_amount) { … } void ScrollBar::scroll_to(double p_position) { … } void ScrollBar::set_custom_step(float p_custom_step) { … } float ScrollBar::get_custom_step() const { … } void ScrollBar::_drag_node_exit() { … } void ScrollBar::_drag_node_input(const Ref<InputEvent> &p_input) { … } void ScrollBar::set_drag_node(const NodePath &p_path) { … } NodePath ScrollBar::get_drag_node() const { … } void ScrollBar::set_drag_node_enabled(bool p_enable) { … } void ScrollBar::set_smooth_scroll_enabled(bool p_enable) { … } bool ScrollBar::is_smooth_scroll_enabled() const { … } void ScrollBar::_bind_methods() { … } ScrollBar::ScrollBar(Orientation p_orientation) { … } ScrollBar::~ScrollBar() { … }