#include "scroll_container.h"
#include "core/config/project_settings.h"
#include "scene/main/window.h"
#include "scene/theme/theme_db.h"
Size2 ScrollContainer::get_minimum_size() const { … }
void ScrollContainer::_cancel_drag() { … }
bool ScrollContainer::_is_h_scroll_visible() const { … }
bool ScrollContainer::_is_v_scroll_visible() const { … }
void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) { … }
void ScrollContainer::_update_scrollbar_position() { … }
void ScrollContainer::_gui_focus_changed(Control *p_control) { … }
void ScrollContainer::ensure_control_visible(Control *p_control) { … }
void ScrollContainer::_reposition_children() { … }
void ScrollContainer::_notification(int p_what) { … }
void ScrollContainer::update_scrollbars() { … }
void ScrollContainer::_scroll_moved(float) { … }
void ScrollContainer::set_h_scroll(int p_pos) { … }
int ScrollContainer::get_h_scroll() const { … }
void ScrollContainer::set_v_scroll(int p_pos) { … }
int ScrollContainer::get_v_scroll() const { … }
void ScrollContainer::set_horizontal_custom_step(float p_custom_step) { … }
float ScrollContainer::get_horizontal_custom_step() const { … }
void ScrollContainer::set_vertical_custom_step(float p_custom_step) { … }
float ScrollContainer::get_vertical_custom_step() const { … }
void ScrollContainer::set_horizontal_scroll_mode(ScrollMode p_mode) { … }
ScrollContainer::ScrollMode ScrollContainer::get_horizontal_scroll_mode() const { … }
void ScrollContainer::set_vertical_scroll_mode(ScrollMode p_mode) { … }
ScrollContainer::ScrollMode ScrollContainer::get_vertical_scroll_mode() const { … }
int ScrollContainer::get_deadzone() const { … }
void ScrollContainer::set_deadzone(int p_deadzone) { … }
bool ScrollContainer::is_following_focus() const { … }
void ScrollContainer::set_follow_focus(bool p_follow) { … }
PackedStringArray ScrollContainer::get_configuration_warnings() const { … }
HScrollBar *ScrollContainer::get_h_scroll_bar() { … }
VScrollBar *ScrollContainer::get_v_scroll_bar() { … }
void ScrollContainer::_bind_methods() { … }
void ScrollContainer::set_draw_focus_border(bool p_draw) { … }
bool ScrollContainer::get_draw_focus_border() { … }
bool ScrollContainer::child_has_focus() { … }
ScrollContainer::ScrollContainer() { … }