godot/scene/gui/tab_container.cpp

/**************************************************************************/
/*  tab_container.cpp                                                     */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* included in all copies or substantial portions of the Software.        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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#include "tab_container.h"

#include "scene/theme/theme_db.h"

int TabContainer::_get_tab_height() const {}

void TabContainer::gui_input(const Ref<InputEvent> &p_event) {}

void TabContainer::_notification(int p_what) {}

void TabContainer::_on_theme_changed() {}

void TabContainer::_repaint() {}

void TabContainer::_update_margins() {}

void TabContainer::_on_mouse_exited() {}

Vector<Control *> TabContainer::_get_tab_controls() const {}

Variant TabContainer::_get_drag_data_fw(const Point2 &p_point, Control *p_from_control) {}

bool TabContainer::_can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control) const {}

void TabContainer::_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control) {}

void TabContainer::_drag_move_tab(int p_from_index, int p_to_index) {}

void TabContainer::_drag_move_tab_from(TabBar *p_from_tabbar, int p_from_index, int p_to_index) {}

void TabContainer::move_tab_from_tab_container(TabContainer *p_from, int p_from_index, int p_to_index) {}

void TabContainer::_on_tab_clicked(int p_tab) {}

void TabContainer::_on_tab_hovered(int p_tab) {}

void TabContainer::_on_tab_changed(int p_tab) {}

void TabContainer::_on_tab_selected(int p_tab) {}

void TabContainer::_on_tab_button_pressed(int p_tab) {}

void TabContainer::_on_active_tab_rearranged(int p_tab) {}

void TabContainer::_on_tab_visibility_changed(Control *p_child) {}

void TabContainer::_refresh_tab_indices() {}

void TabContainer::_refresh_tab_names() {}

void TabContainer::add_child_notify(Node *p_child) {}

void TabContainer::move_child_notify(Node *p_child) {}

void TabContainer::remove_child_notify(Node *p_child) {}

TabBar *TabContainer::get_tab_bar() const {}

int TabContainer::get_tab_count() const {}

void TabContainer::set_current_tab(int p_current) {}

int TabContainer::get_current_tab() const {}

int TabContainer::get_previous_tab() const {}

bool TabContainer::select_previous_available() {}

bool TabContainer::select_next_available() {}

void TabContainer::set_deselect_enabled(bool p_enabled) {}

bool TabContainer::get_deselect_enabled() const {}

Control *TabContainer::get_tab_control(int p_idx) const {}

Control *TabContainer::get_current_tab_control() const {}

int TabContainer::get_tab_idx_at_point(const Point2 &p_point) const {}

int TabContainer::get_tab_idx_from_control(Control *p_child) const {}

void TabContainer::set_tab_alignment(TabBar::AlignmentMode p_alignment) {}

TabBar::AlignmentMode TabContainer::get_tab_alignment() const {}

void TabContainer::set_tabs_position(TabPosition p_tabs_position) {}

TabContainer::TabPosition TabContainer::get_tabs_position() const {}

void TabContainer::set_tab_focus_mode(Control::FocusMode p_focus_mode) {}

Control::FocusMode TabContainer::get_tab_focus_mode() const {}

void TabContainer::set_clip_tabs(bool p_clip_tabs) {}

bool TabContainer::get_clip_tabs() const {}

void TabContainer::set_tabs_visible(bool p_visible) {}

bool TabContainer::are_tabs_visible() const {}

void TabContainer::set_all_tabs_in_front(bool p_in_front) {}

bool TabContainer::is_all_tabs_in_front() const {}

void TabContainer::set_tab_title(int p_tab, const String &p_title) {}

String TabContainer::get_tab_title(int p_tab) const {}

void TabContainer::set_tab_tooltip(int p_tab, const String &p_tooltip) {}

String TabContainer::get_tab_tooltip(int p_tab) const {}

void TabContainer::set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon) {}

Ref<Texture2D> TabContainer::get_tab_icon(int p_tab) const {}

void TabContainer::set_tab_icon_max_width(int p_tab, int p_width) {}

int TabContainer::get_tab_icon_max_width(int p_tab) const {}

void TabContainer::set_tab_disabled(int p_tab, bool p_disabled) {}

bool TabContainer::is_tab_disabled(int p_tab) const {}

void TabContainer::set_tab_hidden(int p_tab, bool p_hidden) {}

bool TabContainer::is_tab_hidden(int p_tab) const {}

void TabContainer::set_tab_metadata(int p_tab, const Variant &p_metadata) {}

Variant TabContainer::get_tab_metadata(int p_tab) const {}

void TabContainer::set_tab_button_icon(int p_tab, const Ref<Texture2D> &p_icon) {}

Ref<Texture2D> TabContainer::get_tab_button_icon(int p_tab) const {}

Size2 TabContainer::get_minimum_size() const {}

void TabContainer::set_popup(Node *p_popup) {}

Popup *TabContainer::get_popup() const {}

void TabContainer::set_drag_to_rearrange_enabled(bool p_enabled) {}

bool TabContainer::get_drag_to_rearrange_enabled() const {}

void TabContainer::set_tabs_rearrange_group(int p_group_id) {}

int TabContainer::get_tabs_rearrange_group() const {}

void TabContainer::set_use_hidden_tabs_for_min_size(bool p_use_hidden_tabs) {}

bool TabContainer::get_use_hidden_tabs_for_min_size() const {}

Vector<int> TabContainer::get_allowed_size_flags_horizontal() const {}

Vector<int> TabContainer::get_allowed_size_flags_vertical() const {}

void TabContainer::_bind_methods() {}

TabContainer::TabContainer() {}