#include "texture_progress_bar.h"
#include "core/config/engine.h"
void TextureProgressBar::set_under_texture(const Ref<Texture2D> &p_texture) { … }
Ref<Texture2D> TextureProgressBar::get_under_texture() const { … }
void TextureProgressBar::set_over_texture(const Ref<Texture2D> &p_texture) { … }
Ref<Texture2D> TextureProgressBar::get_over_texture() const { … }
void TextureProgressBar::set_stretch_margin(Side p_side, int p_size) { … }
int TextureProgressBar::get_stretch_margin(Side p_side) const { … }
void TextureProgressBar::set_nine_patch_stretch(bool p_stretch) { … }
bool TextureProgressBar::get_nine_patch_stretch() const { … }
Size2 TextureProgressBar::get_minimum_size() const { … }
void TextureProgressBar::set_progress_texture(const Ref<Texture2D> &p_texture) { … }
Ref<Texture2D> TextureProgressBar::get_progress_texture() const { … }
void TextureProgressBar::set_progress_offset(Point2 p_offset) { … }
Point2 TextureProgressBar::get_progress_offset() const { … }
void TextureProgressBar::set_tint_under(const Color &p_tint) { … }
Color TextureProgressBar::get_tint_under() const { … }
void TextureProgressBar::set_tint_progress(const Color &p_tint) { … }
Color TextureProgressBar::get_tint_progress() const { … }
void TextureProgressBar::set_tint_over(const Color &p_tint) { … }
Color TextureProgressBar::get_tint_over() const { … }
void TextureProgressBar::_set_texture(Ref<Texture2D> *p_destination, const Ref<Texture2D> &p_texture) { … }
void TextureProgressBar::_texture_changed() { … }
Point2 TextureProgressBar::unit_val_to_uv(float val) { … }
Point2 TextureProgressBar::get_relative_center() { … }
void TextureProgressBar::draw_nine_patch_stretched(const Ref<Texture2D> &p_texture, FillMode p_mode, double p_ratio, const Color &p_modulate) { … }
void TextureProgressBar::_notification(int p_what) { … }
void TextureProgressBar::set_fill_mode(int p_fill) { … }
int TextureProgressBar::get_fill_mode() { … }
void TextureProgressBar::set_radial_initial_angle(float p_angle) { … }
float TextureProgressBar::get_radial_initial_angle() { … }
void TextureProgressBar::set_fill_degrees(float p_angle) { … }
float TextureProgressBar::get_fill_degrees() { … }
void TextureProgressBar::set_radial_center_offset(const Point2 &p_off) { … }
Point2 TextureProgressBar::get_radial_center_offset() { … }
void TextureProgressBar::_validate_property(PropertyInfo &p_property) const { … }
void TextureProgressBar::_bind_methods() { … }
TextureProgressBar::TextureProgressBar() { … }