godot/scene/3d/gpu_particles_collision_3d.h

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/*  gpu_particles_collision_3d.h                                          */
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#ifndef GPU_PARTICLES_COLLISION_3D_H
#define GPU_PARTICLES_COLLISION_3D_H

#include "core/templates/local_vector.h"
#include "scene/3d/visual_instance_3d.h"

class GPUParticlesCollision3D : public VisualInstance3D {};

class GPUParticlesCollisionSphere3D : public GPUParticlesCollision3D {};

class GPUParticlesCollisionBox3D : public GPUParticlesCollision3D {};

class GPUParticlesCollisionSDF3D : public GPUParticlesCollision3D {};

VARIANT_ENUM_CAST(GPUParticlesCollisionSDF3D::Resolution)

class GPUParticlesCollisionHeightField3D : public GPUParticlesCollision3D {};

VARIANT_ENUM_CAST(GPUParticlesCollisionHeightField3D::Resolution)
VARIANT_ENUM_CAST(GPUParticlesCollisionHeightField3D::UpdateMode)

class GPUParticlesAttractor3D : public VisualInstance3D {};

class GPUParticlesAttractorSphere3D : public GPUParticlesAttractor3D {};

class GPUParticlesAttractorBox3D : public GPUParticlesAttractor3D {};

class GPUParticlesAttractorVectorField3D : public GPUParticlesAttractor3D {};

#endif // GPU_PARTICLES_COLLISION_3D_H