#include "importer_mesh_instance_3d.h"
#include "scene/resources/3d/importer_mesh.h"
void ImporterMeshInstance3D::set_mesh(const Ref<ImporterMesh> &p_mesh) { … }
Ref<ImporterMesh> ImporterMeshInstance3D::get_mesh() const { … }
void ImporterMeshInstance3D::set_skin(const Ref<Skin> &p_skin) { … }
Ref<Skin> ImporterMeshInstance3D::get_skin() const { … }
void ImporterMeshInstance3D::set_surface_material(int p_idx, const Ref<Material> &p_material) { … }
Ref<Material> ImporterMeshInstance3D::get_surface_material(int p_idx) const { … }
void ImporterMeshInstance3D::set_skeleton_path(const NodePath &p_path) { … }
NodePath ImporterMeshInstance3D::get_skeleton_path() const { … }
uint32_t ImporterMeshInstance3D::get_layer_mask() const { … }
void ImporterMeshInstance3D::set_layer_mask(const uint32_t p_layer_mask) { … }
void ImporterMeshInstance3D::set_cast_shadows_setting(GeometryInstance3D::ShadowCastingSetting p_shadow_casting_setting) { … }
GeometryInstance3D::ShadowCastingSetting ImporterMeshInstance3D::get_cast_shadows_setting() const { … }
void ImporterMeshInstance3D::set_visibility_range_begin(float p_dist) { … }
float ImporterMeshInstance3D::get_visibility_range_begin() const { … }
void ImporterMeshInstance3D::set_visibility_range_end(float p_dist) { … }
float ImporterMeshInstance3D::get_visibility_range_end() const { … }
void ImporterMeshInstance3D::set_visibility_range_begin_margin(float p_dist) { … }
float ImporterMeshInstance3D::get_visibility_range_begin_margin() const { … }
void ImporterMeshInstance3D::set_visibility_range_end_margin(float p_dist) { … }
float ImporterMeshInstance3D::get_visibility_range_end_margin() const { … }
void ImporterMeshInstance3D::set_visibility_range_fade_mode(GeometryInstance3D::VisibilityRangeFadeMode p_mode) { … }
GeometryInstance3D::VisibilityRangeFadeMode ImporterMeshInstance3D::get_visibility_range_fade_mode() const { … }
void ImporterMeshInstance3D::_bind_methods() { … }