godot/scene/3d/navigation_obstacle_3d.cpp

/**************************************************************************/
/*  navigation_obstacle_3d.cpp                                            */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "navigation_obstacle_3d.h"

#include "core/math/geometry_2d.h"
#include "servers/navigation_server_3d.h"

void NavigationObstacle3D::_bind_methods() {}

void NavigationObstacle3D::_notification(int p_what) {}

NavigationObstacle3D::NavigationObstacle3D() {}

NavigationObstacle3D::~NavigationObstacle3D() {}

void NavigationObstacle3D::set_vertices(const Vector<Vector3> &p_vertices) {}

void NavigationObstacle3D::set_navigation_map(RID p_navigation_map) {}

RID NavigationObstacle3D::get_navigation_map() const {}

void NavigationObstacle3D::set_radius(real_t p_radius) {}

void NavigationObstacle3D::set_height(real_t p_height) {}

void NavigationObstacle3D::set_avoidance_layers(uint32_t p_layers) {}

uint32_t NavigationObstacle3D::get_avoidance_layers() const {}

void NavigationObstacle3D::set_avoidance_layer_value(int p_layer_number, bool p_value) {}

bool NavigationObstacle3D::get_avoidance_layer_value(int p_layer_number) const {}

void NavigationObstacle3D::set_avoidance_enabled(bool p_enabled) {}

bool NavigationObstacle3D::get_avoidance_enabled() const {}

void NavigationObstacle3D::set_use_3d_avoidance(bool p_use_3d_avoidance) {}

void NavigationObstacle3D::set_velocity(const Vector3 p_velocity) {}

void NavigationObstacle3D::set_affect_navigation_mesh(bool p_enabled) {}

bool NavigationObstacle3D::get_affect_navigation_mesh() const {}

void NavigationObstacle3D::set_carve_navigation_mesh(bool p_enabled) {}

bool NavigationObstacle3D::get_carve_navigation_mesh() const {}

PackedStringArray NavigationObstacle3D::get_configuration_warnings() const {}

void NavigationObstacle3D::_update_map(RID p_map) {}

void NavigationObstacle3D::_update_position(const Vector3 p_position) {}

void NavigationObstacle3D::_update_transform() {}

void NavigationObstacle3D::_update_use_3d_avoidance(bool p_use_3d_avoidance) {}

#ifdef DEBUG_ENABLED
void NavigationObstacle3D::_update_debug() {}

void NavigationObstacle3D::_update_fake_agent_radius_debug() {}
#endif // DEBUG_ENABLED

#ifdef DEBUG_ENABLED
void NavigationObstacle3D::_update_static_obstacle_debug() {}
#endif // DEBUG_ENABLED