godot/scene/3d/remote_transform_3d.cpp

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/*  remote_transform_3d.cpp                                               */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "remote_transform_3d.h"

void RemoteTransform3D::_update_cache() {}

void RemoteTransform3D::_update_remote() {}

void RemoteTransform3D::_notification(int p_what) {}

void RemoteTransform3D::set_remote_node(const NodePath &p_remote_node) {}

NodePath RemoteTransform3D::get_remote_node() const {}

void RemoteTransform3D::set_use_global_coordinates(const bool p_enable) {}

bool RemoteTransform3D::get_use_global_coordinates() const {}

void RemoteTransform3D::set_update_position(const bool p_update) {}

bool RemoteTransform3D::get_update_position() const {}

void RemoteTransform3D::set_update_rotation(const bool p_update) {}

bool RemoteTransform3D::get_update_rotation() const {}

void RemoteTransform3D::set_update_scale(const bool p_update) {}

bool RemoteTransform3D::get_update_scale() const {}

void RemoteTransform3D::force_update_cache() {}

PackedStringArray RemoteTransform3D::get_configuration_warnings() const {}

void RemoteTransform3D::_bind_methods() {}

RemoteTransform3D::RemoteTransform3D() {}