godot/scene/3d/visible_on_screen_notifier_3d.cpp

/**************************************************************************/
/*  visible_on_screen_notifier_3d.cpp                                     */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "visible_on_screen_notifier_3d.h"

void VisibleOnScreenNotifier3D::_visibility_enter() {}
void VisibleOnScreenNotifier3D::_visibility_exit() {}

void VisibleOnScreenNotifier3D::set_aabb(const AABB &p_aabb) {}

AABB VisibleOnScreenNotifier3D::get_aabb() const {}

bool VisibleOnScreenNotifier3D::is_on_screen() const {}

void VisibleOnScreenNotifier3D::_notification(int p_what) {}

void VisibleOnScreenNotifier3D::_bind_methods() {}

VisibleOnScreenNotifier3D::VisibleOnScreenNotifier3D() {}

VisibleOnScreenNotifier3D::~VisibleOnScreenNotifier3D() {}

//////////////////////////////////////

void VisibleOnScreenEnabler3D::_screen_enter() {}

void VisibleOnScreenEnabler3D::_screen_exit() {}

void VisibleOnScreenEnabler3D::set_enable_mode(EnableMode p_mode) {}
VisibleOnScreenEnabler3D::EnableMode VisibleOnScreenEnabler3D::get_enable_mode() {}

void VisibleOnScreenEnabler3D::set_enable_node_path(NodePath p_path) {}
NodePath VisibleOnScreenEnabler3D::get_enable_node_path() {}

void VisibleOnScreenEnabler3D::_update_enable_mode(bool p_enable) {}
void VisibleOnScreenEnabler3D::_notification(int p_what) {}

void VisibleOnScreenEnabler3D::_bind_methods() {}

VisibleOnScreenEnabler3D::VisibleOnScreenEnabler3D() {}