godot/scene/3d/reflection_probe.cpp

/**************************************************************************/
/*  reflection_probe.cpp                                                  */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "reflection_probe.h"

void ReflectionProbe::set_intensity(float p_intensity) {}

float ReflectionProbe::get_intensity() const {}

void ReflectionProbe::set_ambient_mode(AmbientMode p_mode) {}

ReflectionProbe::AmbientMode ReflectionProbe::get_ambient_mode() const {}

void ReflectionProbe::set_ambient_color(Color p_ambient) {}

void ReflectionProbe::set_ambient_color_energy(float p_energy) {}

float ReflectionProbe::get_ambient_color_energy() const {}

Color ReflectionProbe::get_ambient_color() const {}

void ReflectionProbe::set_max_distance(float p_distance) {}

float ReflectionProbe::get_max_distance() const {}

void ReflectionProbe::set_mesh_lod_threshold(float p_pixels) {}

float ReflectionProbe::get_mesh_lod_threshold() const {}

void ReflectionProbe::set_size(const Vector3 &p_size) {}

Vector3 ReflectionProbe::get_size() const {}

void ReflectionProbe::set_origin_offset(const Vector3 &p_offset) {}

Vector3 ReflectionProbe::get_origin_offset() const {}

void ReflectionProbe::set_enable_box_projection(bool p_enable) {}

bool ReflectionProbe::is_box_projection_enabled() const {}

void ReflectionProbe::set_as_interior(bool p_enable) {}

bool ReflectionProbe::is_set_as_interior() const {}

void ReflectionProbe::set_enable_shadows(bool p_enable) {}

bool ReflectionProbe::are_shadows_enabled() const {}

void ReflectionProbe::set_cull_mask(uint32_t p_layers) {}

uint32_t ReflectionProbe::get_cull_mask() const {}

void ReflectionProbe::set_reflection_mask(uint32_t p_layers) {}

uint32_t ReflectionProbe::get_reflection_mask() const {}

void ReflectionProbe::set_update_mode(UpdateMode p_mode) {}

ReflectionProbe::UpdateMode ReflectionProbe::get_update_mode() const {}

AABB ReflectionProbe::get_aabb() const {}

void ReflectionProbe::_validate_property(PropertyInfo &p_property) const {}

void ReflectionProbe::_bind_methods() {}

#ifndef DISABLE_DEPRECATED
bool ReflectionProbe::_set(const StringName &p_name, const Variant &p_value) {}

bool ReflectionProbe::_get(const StringName &p_name, Variant &r_property) const {}
#endif // DISABLE_DEPRECATED

ReflectionProbe::ReflectionProbe() {}

ReflectionProbe::~ReflectionProbe() {}