godot/scene/3d/xr_nodes.cpp

/**************************************************************************/
/*  xr_nodes.cpp                                                          */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "xr_nodes.h"

#include "core/config/project_settings.h"
#include "scene/main/viewport.h"
#include "servers/xr/xr_interface.h"

////////////////////////////////////////////////////////////////////////////////////////////////////

void XRCamera3D::_bind_tracker() {}

void XRCamera3D::_unbind_tracker() {}

void XRCamera3D::_changed_tracker(const StringName &p_tracker_name, int p_tracker_type) {}

void XRCamera3D::_removed_tracker(const StringName &p_tracker_name, int p_tracker_type) {}

void XRCamera3D::_pose_changed(const Ref<XRPose> &p_pose) {}

PackedStringArray XRCamera3D::get_configuration_warnings() const {}

Vector3 XRCamera3D::project_local_ray_normal(const Point2 &p_pos) const {}

Point2 XRCamera3D::unproject_position(const Vector3 &p_pos) const {}

Vector3 XRCamera3D::project_position(const Point2 &p_point, real_t p_z_depth) const {}

Vector<Plane> XRCamera3D::get_frustum() const {}

XRCamera3D::XRCamera3D() {}

XRCamera3D::~XRCamera3D() {}

////////////////////////////////////////////////////////////////////////////////////////////////////
// XRNode3D is a node that has it's transform updated by an XRPositionalTracker.
// Note that trackers are only available in runtime and only after an XRInterface registers one.
// So we bind by name and as long as a tracker isn't available, our node remains inactive.

void XRNode3D::_bind_methods() {}

void XRNode3D::_validate_property(PropertyInfo &p_property) const {}

void XRNode3D::set_tracker(const StringName &p_tracker_name) {}

StringName XRNode3D::get_tracker() const {}

void XRNode3D::set_pose_name(const StringName &p_pose_name) {}

StringName XRNode3D::get_pose_name() const {}

void XRNode3D::set_show_when_tracked(bool p_show) {}

bool XRNode3D::get_show_when_tracked() const {}

bool XRNode3D::get_is_active() const {}

bool XRNode3D::get_has_tracking_data() const {}

void XRNode3D::trigger_haptic_pulse(const String &p_action_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec) {}

Ref<XRPose> XRNode3D::get_pose() {}

void XRNode3D::_bind_tracker() {}

void XRNode3D::_unbind_tracker() {}

void XRNode3D::_changed_tracker(const StringName &p_tracker_name, int p_tracker_type) {}

void XRNode3D::_removed_tracker(const StringName &p_tracker_name, int p_tracker_type) {}

void XRNode3D::_pose_changed(const Ref<XRPose> &p_pose) {}

void XRNode3D::_pose_lost_tracking(const Ref<XRPose> &p_pose) {}

void XRNode3D::_set_has_tracking_data(bool p_has_tracking_data) {}

void XRNode3D::_update_visibility() {}

XRNode3D::XRNode3D() {}

XRNode3D::~XRNode3D() {}

PackedStringArray XRNode3D::get_configuration_warnings() const {}

////////////////////////////////////////////////////////////////////////////////////////////////////

void XRController3D::_bind_methods() {}

void XRController3D::_bind_tracker() {}

void XRController3D::_unbind_tracker() {}

void XRController3D::_button_pressed(const String &p_name) {}

void XRController3D::_button_released(const String &p_name) {}

void XRController3D::_input_float_changed(const String &p_name, float p_value) {}

void XRController3D::_input_vector2_changed(const String &p_name, Vector2 p_value) {}

void XRController3D::_profile_changed(const String &p_role) {}

bool XRController3D::is_button_pressed(const StringName &p_name) const {}

Variant XRController3D::get_input(const StringName &p_name) const {}

float XRController3D::get_float(const StringName &p_name) const {}

Vector2 XRController3D::get_vector2(const StringName &p_name) const {}

XRPositionalTracker::TrackerHand XRController3D::get_tracker_hand() const {}

////////////////////////////////////////////////////////////////////////////////////////////////////

void XRAnchor3D::_bind_methods() {}

Vector3 XRAnchor3D::get_size() const {}

Plane XRAnchor3D::get_plane() const {}

////////////////////////////////////////////////////////////////////////////////////////////////////

Vector<XROrigin3D *> XROrigin3D::origin_nodes;

PackedStringArray XROrigin3D::get_configuration_warnings() const {}

void XROrigin3D::_bind_methods() {}

real_t XROrigin3D::get_world_scale() const {}

void XROrigin3D::set_world_scale(real_t p_world_scale) {}

void XROrigin3D::_set_current(bool p_enabled, bool p_update_others) {}

void XROrigin3D::set_current(bool p_enabled) {}

bool XROrigin3D::is_current() const {}

void XROrigin3D::_notification(int p_what) {}