/**************************************************************************/ /* collision_shape_3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "collision_shape_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/physics/character_body_3d.h" #include "scene/3d/physics/physics_body_3d.h" #include "scene/3d/physics/vehicle_body_3d.h" #include "scene/resources/3d/concave_polygon_shape_3d.h" #include "scene/resources/3d/convex_polygon_shape_3d.h" #include "scene/resources/3d/world_boundary_shape_3d.h" void CollisionShape3D::make_convex_from_siblings() { … } void CollisionShape3D::_update_in_shape_owner(bool p_xform_only) { … } void CollisionShape3D::_notification(int p_what) { … } #ifndef DISABLE_DEPRECATED void CollisionShape3D::resource_changed(Ref<Resource> res) { … } #endif PackedStringArray CollisionShape3D::get_configuration_warnings() const { … } void CollisionShape3D::_bind_methods() { … } void CollisionShape3D::set_shape(const Ref<Shape3D> &p_shape) { … } Ref<Shape3D> CollisionShape3D::get_shape() const { … } void CollisionShape3D::set_disabled(bool p_disabled) { … } bool CollisionShape3D::is_disabled() const { … } #ifdef DEBUG_ENABLED void CollisionShape3D::set_debug_color(const Color &p_color) { … } Color CollisionShape3D::get_debug_color() const { … } void CollisionShape3D::set_debug_fill_enabled(bool p_enable) { … } bool CollisionShape3D::get_debug_fill_enabled() const { … } bool CollisionShape3D::_property_can_revert(const StringName &p_name) const { … } bool CollisionShape3D::_property_get_revert(const StringName &p_name, Variant &r_property) const { … } #endif // DEBUG_ENABLED void CollisionShape3D::shape_changed() { … } CollisionShape3D::CollisionShape3D() { … } CollisionShape3D::~CollisionShape3D() { … }