godot/scene/3d/physics/collision_shape_3d.cpp

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/*  collision_shape_3d.cpp                                                */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "collision_shape_3d.h"

#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/physics/character_body_3d.h"
#include "scene/3d/physics/physics_body_3d.h"
#include "scene/3d/physics/vehicle_body_3d.h"
#include "scene/resources/3d/concave_polygon_shape_3d.h"
#include "scene/resources/3d/convex_polygon_shape_3d.h"
#include "scene/resources/3d/world_boundary_shape_3d.h"

void CollisionShape3D::make_convex_from_siblings() {}

void CollisionShape3D::_update_in_shape_owner(bool p_xform_only) {}

void CollisionShape3D::_notification(int p_what) {}

#ifndef DISABLE_DEPRECATED
void CollisionShape3D::resource_changed(Ref<Resource> res) {}
#endif

PackedStringArray CollisionShape3D::get_configuration_warnings() const {}

void CollisionShape3D::_bind_methods() {}

void CollisionShape3D::set_shape(const Ref<Shape3D> &p_shape) {}

Ref<Shape3D> CollisionShape3D::get_shape() const {}

void CollisionShape3D::set_disabled(bool p_disabled) {}

bool CollisionShape3D::is_disabled() const {}

#ifdef DEBUG_ENABLED
void CollisionShape3D::set_debug_color(const Color &p_color) {}

Color CollisionShape3D::get_debug_color() const {}

void CollisionShape3D::set_debug_fill_enabled(bool p_enable) {}

bool CollisionShape3D::get_debug_fill_enabled() const {}

bool CollisionShape3D::_property_can_revert(const StringName &p_name) const {}

bool CollisionShape3D::_property_get_revert(const StringName &p_name, Variant &r_property) const {}
#endif // DEBUG_ENABLED

void CollisionShape3D::shape_changed() {}

CollisionShape3D::CollisionShape3D() {}

CollisionShape3D::~CollisionShape3D() {}