godot/scene/2d/navigation_obstacle_2d.cpp

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/*  navigation_obstacle_2d.cpp                                            */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "navigation_obstacle_2d.h"

#include "core/math/geometry_2d.h"
#include "scene/resources/world_2d.h"
#include "servers/navigation_server_2d.h"
#include "servers/navigation_server_3d.h"

void NavigationObstacle2D::_bind_methods() {}

void NavigationObstacle2D::_notification(int p_what) {}

NavigationObstacle2D::NavigationObstacle2D() {}

NavigationObstacle2D::~NavigationObstacle2D() {}

void NavigationObstacle2D::set_vertices(const Vector<Vector2> &p_vertices) {}

void NavigationObstacle2D::set_navigation_map(RID p_navigation_map) {}

RID NavigationObstacle2D::get_navigation_map() const {}

void NavigationObstacle2D::set_radius(real_t p_radius) {}

void NavigationObstacle2D::set_avoidance_layers(uint32_t p_layers) {}

uint32_t NavigationObstacle2D::get_avoidance_layers() const {}

void NavigationObstacle2D::set_avoidance_layer_value(int p_layer_number, bool p_value) {}

bool NavigationObstacle2D::get_avoidance_layer_value(int p_layer_number) const {}

void NavigationObstacle2D::set_avoidance_enabled(bool p_enabled) {}

bool NavigationObstacle2D::get_avoidance_enabled() const {}

void NavigationObstacle2D::set_velocity(const Vector2 p_velocity) {}

void NavigationObstacle2D::set_affect_navigation_mesh(bool p_enabled) {}

bool NavigationObstacle2D::get_affect_navigation_mesh() const {}

void NavigationObstacle2D::set_carve_navigation_mesh(bool p_enabled) {}

bool NavigationObstacle2D::get_carve_navigation_mesh() const {}

PackedStringArray NavigationObstacle2D::get_configuration_warnings() const {}

void NavigationObstacle2D::_update_map(RID p_map) {}

void NavigationObstacle2D::_update_position(const Vector2 p_position) {}

void NavigationObstacle2D::_update_transform() {}

#ifdef DEBUG_ENABLED
void NavigationObstacle2D::_update_fake_agent_radius_debug() {}
#endif // DEBUG_ENABLED

#ifdef DEBUG_ENABLED
void NavigationObstacle2D::_update_static_obstacle_debug() {}
#endif // DEBUG_ENABLED