godot/scene/2d/visible_on_screen_notifier_2d.cpp

/**************************************************************************/
/*  visible_on_screen_notifier_2d.cpp                                     */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "visible_on_screen_notifier_2d.h"

#ifdef DEBUG_ENABLED
Rect2 VisibleOnScreenNotifier2D::_edit_get_rect() const {}

bool VisibleOnScreenNotifier2D::_edit_use_rect() const {}
#endif // DEBUG_ENABLED

void VisibleOnScreenNotifier2D::_visibility_enter() {}
void VisibleOnScreenNotifier2D::_visibility_exit() {}

void VisibleOnScreenNotifier2D::set_rect(const Rect2 &p_rect) {}

Rect2 VisibleOnScreenNotifier2D::get_rect() const {}

void VisibleOnScreenNotifier2D::_notification(int p_what) {}

bool VisibleOnScreenNotifier2D::is_on_screen() const {}

void VisibleOnScreenNotifier2D::_bind_methods() {}

VisibleOnScreenNotifier2D::VisibleOnScreenNotifier2D() {}

//////////////////////////////////////

void VisibleOnScreenEnabler2D::_screen_enter() {}

void VisibleOnScreenEnabler2D::_screen_exit() {}

void VisibleOnScreenEnabler2D::set_enable_mode(EnableMode p_mode) {}
VisibleOnScreenEnabler2D::EnableMode VisibleOnScreenEnabler2D::get_enable_mode() {}

void VisibleOnScreenEnabler2D::set_enable_node_path(NodePath p_path) {}
NodePath VisibleOnScreenEnabler2D::get_enable_node_path() {}

void VisibleOnScreenEnabler2D::_update_enable_mode(bool p_enable) {}
void VisibleOnScreenEnabler2D::_notification(int p_what) {}

void VisibleOnScreenEnabler2D::_bind_methods() {}

VisibleOnScreenEnabler2D::VisibleOnScreenEnabler2D() {}