godot/scene/2d/physics/collision_shape_2d.cpp

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/*  collision_shape_2d.cpp                                                */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "collision_shape_2d.h"

#include "scene/2d/physics/area_2d.h"
#include "scene/2d/physics/collision_object_2d.h"
#include "scene/resources/2d/concave_polygon_shape_2d.h"
#include "scene/resources/2d/convex_polygon_shape_2d.h"

void CollisionShape2D::_shape_changed() {}

void CollisionShape2D::_update_in_shape_owner(bool p_xform_only) {}

Color CollisionShape2D::_get_default_debug_color() const {}

void CollisionShape2D::_notification(int p_what) {}

void CollisionShape2D::set_shape(const Ref<Shape2D> &p_shape) {}

Ref<Shape2D> CollisionShape2D::get_shape() const {}

bool CollisionShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {}

PackedStringArray CollisionShape2D::get_configuration_warnings() const {}

void CollisionShape2D::set_disabled(bool p_disabled) {}

bool CollisionShape2D::is_disabled() const {}

void CollisionShape2D::set_one_way_collision(bool p_enable) {}

bool CollisionShape2D::is_one_way_collision_enabled() const {}

void CollisionShape2D::set_one_way_collision_margin(real_t p_margin) {}

real_t CollisionShape2D::get_one_way_collision_margin() const {}

void CollisionShape2D::set_debug_color(const Color &p_color) {}

Color CollisionShape2D::get_debug_color() const {}

bool CollisionShape2D::_property_can_revert(const StringName &p_name) const {}

bool CollisionShape2D::_property_get_revert(const StringName &p_name, Variant &r_property) const {}

void CollisionShape2D::_validate_property(PropertyInfo &p_property) const {}

void CollisionShape2D::_bind_methods() {}

CollisionShape2D::CollisionShape2D() {}