godot/core/license.gen.h

/* THIS FILE IS GENERATED DO NOT EDIT */
#ifndef LICENSE_GEN_H
#define LICENSE_GEN_H
const char *const GODOT_LICENSE_TEXT =;

struct ComponentCopyrightPart {};

struct ComponentCopyright {};

const char *const COPYRIGHT_INFO_DATA[] =;

const ComponentCopyrightPart COPYRIGHT_PROJECT_PARTS[] =;

const int COPYRIGHT_INFO_COUNT =;
const ComponentCopyright COPYRIGHT_INFO[] =;

const int LICENSE_COUNT =;
const char *const LICENSE_NAMES[] =;

const char *const LICENSE_BODIES[] =;

#endif // LICENSE_GEN_H