/**************************************************************************/ /* root_motion_view.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef _3D_DISABLED #include "root_motion_view.h" #include "scene/animation/animation_tree.h" #include "scene/resources/material.h" void RootMotionView::set_animation_mixer(const NodePath &p_path) { … } NodePath RootMotionView::get_animation_mixer() const { … } void RootMotionView::set_color(const Color &p_color) { … } Color RootMotionView::get_color() const { … } void RootMotionView::set_cell_size(float p_size) { … } float RootMotionView::get_cell_size() const { … } void RootMotionView::set_radius(float p_radius) { … } float RootMotionView::get_radius() const { … } void RootMotionView::set_zero_y(bool p_zero_y) { … } bool RootMotionView::get_zero_y() const { … } void RootMotionView::_notification(int p_what) { … } AABB RootMotionView::get_aabb() const { … } void RootMotionView::_bind_methods() { … } RootMotionView::RootMotionView() { … } RootMotionView::~RootMotionView() { … } #endif // _3D_DISABLED