godot/scene/resources/animation_library.cpp

/**************************************************************************/
/*  animation_library.cpp                                                 */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "animation_library.h"

#include "scene/scene_string_names.h"

bool AnimationLibrary::is_valid_animation_name(const String &p_name) {}

bool AnimationLibrary::is_valid_library_name(const String &p_name) {}

String AnimationLibrary::validate_library_name(const String &p_name) {}

Error AnimationLibrary::add_animation(const StringName &p_name, const Ref<Animation> &p_animation) {}

void AnimationLibrary::remove_animation(const StringName &p_name) {}

void AnimationLibrary::rename_animation(const StringName &p_name, const StringName &p_new_name) {}

bool AnimationLibrary::has_animation(const StringName &p_name) const {}

Ref<Animation> AnimationLibrary::get_animation(const StringName &p_name) const {}

TypedArray<StringName> AnimationLibrary::_get_animation_list() const {}

void AnimationLibrary::_animation_changed(const StringName &p_name) {}

void AnimationLibrary::get_animation_list(List<StringName> *p_animations) const {}

int AnimationLibrary::get_animation_list_size() const {}

void AnimationLibrary::_set_data(const Dictionary &p_data) {}

Dictionary AnimationLibrary::_get_data() const {}

#ifdef TOOLS_ENABLED
void AnimationLibrary::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {}
#endif

void AnimationLibrary::_bind_methods() {}
AnimationLibrary::AnimationLibrary() {}