godot/scene/resources/animated_texture.cpp

/**************************************************************************/
/*  animated_texture.cpp                                                  */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "animated_texture.h"

void AnimatedTexture::_update_proxy() {}

void AnimatedTexture::set_frames(int p_frames) {}

int AnimatedTexture::get_frames() const {}

void AnimatedTexture::set_current_frame(int p_frame) {}

int AnimatedTexture::get_current_frame() const {}

void AnimatedTexture::set_pause(bool p_pause) {}

bool AnimatedTexture::get_pause() const {}

void AnimatedTexture::set_one_shot(bool p_one_shot) {}

bool AnimatedTexture::get_one_shot() const {}

void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture) {}

Ref<Texture2D> AnimatedTexture::get_frame_texture(int p_frame) const {}

void AnimatedTexture::set_frame_duration(int p_frame, float p_duration) {}

float AnimatedTexture::get_frame_duration(int p_frame) const {}

void AnimatedTexture::set_speed_scale(float p_scale) {}

float AnimatedTexture::get_speed_scale() const {}

int AnimatedTexture::get_width() const {}

int AnimatedTexture::get_height() const {}

RID AnimatedTexture::get_rid() const {}

bool AnimatedTexture::has_alpha() const {}

Ref<Image> AnimatedTexture::get_image() const {}

bool AnimatedTexture::is_pixel_opaque(int p_x, int p_y) const {}

void AnimatedTexture::_validate_property(PropertyInfo &p_property) const {}

void AnimatedTexture::_bind_methods() {}

void AnimatedTexture::_finish_non_thread_safe_setup() {}

AnimatedTexture::AnimatedTexture() {}

AnimatedTexture::~AnimatedTexture() {}