godot/scene/resources/camera_attributes.cpp

/**************************************************************************/
/*  camera_attributes.cpp                                                 */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "camera_attributes.h"

#include "core/config/project_settings.h"
#include "servers/rendering_server.h"

void CameraAttributes::set_exposure_multiplier(float p_multiplier) {}

float CameraAttributes::get_exposure_multiplier() const {}

void CameraAttributes::set_exposure_sensitivity(float p_sensitivity) {}

float CameraAttributes::get_exposure_sensitivity() const {}

void CameraAttributes::_update_exposure() {}

void CameraAttributes::set_auto_exposure_enabled(bool p_enabled) {}

bool CameraAttributes::is_auto_exposure_enabled() const {}

void CameraAttributes::set_auto_exposure_speed(float p_auto_exposure_speed) {}

float CameraAttributes::get_auto_exposure_speed() const {}

void CameraAttributes::set_auto_exposure_scale(float p_auto_exposure_scale) {}

float CameraAttributes::get_auto_exposure_scale() const {}

RID CameraAttributes::get_rid() const {}

void CameraAttributes::_validate_property(PropertyInfo &p_property) const {}

void CameraAttributes::_bind_methods() {}

CameraAttributes::CameraAttributes() {}

CameraAttributes::~CameraAttributes() {}

//////////////////////////////////////////////////////
/* CameraAttributesPractical */

void CameraAttributesPractical::set_dof_blur_far_enabled(bool p_enabled) {}

bool CameraAttributesPractical::is_dof_blur_far_enabled() const {}

void CameraAttributesPractical::set_dof_blur_far_distance(float p_distance) {}

float CameraAttributesPractical::get_dof_blur_far_distance() const {}

void CameraAttributesPractical::set_dof_blur_far_transition(float p_distance) {}

float CameraAttributesPractical::get_dof_blur_far_transition() const {}

void CameraAttributesPractical::set_dof_blur_near_enabled(bool p_enabled) {}

bool CameraAttributesPractical::is_dof_blur_near_enabled() const {}

void CameraAttributesPractical::set_dof_blur_near_distance(float p_distance) {}

float CameraAttributesPractical::get_dof_blur_near_distance() const {}

void CameraAttributesPractical::set_dof_blur_near_transition(float p_distance) {}

float CameraAttributesPractical::get_dof_blur_near_transition() const {}

void CameraAttributesPractical::set_dof_blur_amount(float p_amount) {}

float CameraAttributesPractical::get_dof_blur_amount() const {}

void CameraAttributesPractical::_update_dof_blur() {}

float CameraAttributesPractical::calculate_exposure_normalization() const {}

void CameraAttributesPractical::set_auto_exposure_min_sensitivity(float p_min) {}

float CameraAttributesPractical::get_auto_exposure_min_sensitivity() const {}

void CameraAttributesPractical::set_auto_exposure_max_sensitivity(float p_max) {}

float CameraAttributesPractical::get_auto_exposure_max_sensitivity() const {}

void CameraAttributesPractical::_update_auto_exposure() {}

void CameraAttributesPractical::_validate_property(PropertyInfo &p_property) const {}

void CameraAttributesPractical::_bind_methods() {}

CameraAttributesPractical::CameraAttributesPractical() {}

CameraAttributesPractical::~CameraAttributesPractical() {}

//////////////////////////////////////////////////////
/* CameraAttributesPhysical */

void CameraAttributesPhysical::set_aperture(float p_aperture) {}

float CameraAttributesPhysical::get_aperture() const {}

void CameraAttributesPhysical::set_shutter_speed(float p_shutter_speed) {}

float CameraAttributesPhysical::get_shutter_speed() const {}

void CameraAttributesPhysical::set_focal_length(float p_focal_length) {}

float CameraAttributesPhysical::get_focal_length() const {}

void CameraAttributesPhysical::set_focus_distance(float p_focus_distance) {}

float CameraAttributesPhysical::get_focus_distance() const {}

void CameraAttributesPhysical::set_near(real_t p_near) {}

real_t CameraAttributesPhysical::get_near() const {}

void CameraAttributesPhysical::set_far(real_t p_far) {}

real_t CameraAttributesPhysical::get_far() const {}

real_t CameraAttributesPhysical::get_fov() const {}

void CameraAttributesPhysical::_update_frustum() {}

float CameraAttributesPhysical::calculate_exposure_normalization() const {}

void CameraAttributesPhysical::set_auto_exposure_min_exposure_value(float p_min) {}

float CameraAttributesPhysical::get_auto_exposure_min_exposure_value() const {}

void CameraAttributesPhysical::set_auto_exposure_max_exposure_value(float p_max) {}

float CameraAttributesPhysical::get_auto_exposure_max_exposure_value() const {}

void CameraAttributesPhysical::_update_auto_exposure() {}

void CameraAttributesPhysical::_validate_property(PropertyInfo &property) const {}

void CameraAttributesPhysical::_bind_methods() {}

CameraAttributesPhysical::CameraAttributesPhysical() {}

CameraAttributesPhysical::~CameraAttributesPhysical() {}