godot/scene/resources/compositor.cpp

/**************************************************************************/
/*  compositor.cpp                                                        */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "compositor.h"

#include "servers/rendering_server.h"

/* Compositor Effect */

void CompositorEffect::_bind_methods() {}

void CompositorEffect::_validate_property(PropertyInfo &p_property) const {}

void CompositorEffect::set_enabled(bool p_enabled) {}

bool CompositorEffect::get_enabled() const {}

void CompositorEffect::set_effect_callback_type(EffectCallbackType p_callback_type) {}

CompositorEffect::EffectCallbackType CompositorEffect::get_effect_callback_type() const {}

void CompositorEffect::set_access_resolved_color(bool p_enabled) {}

bool CompositorEffect::get_access_resolved_color() const {}

void CompositorEffect::set_access_resolved_depth(bool p_enabled) {}

bool CompositorEffect::get_access_resolved_depth() const {}

void CompositorEffect::set_needs_motion_vectors(bool p_enabled) {}

bool CompositorEffect::get_needs_motion_vectors() const {}

void CompositorEffect::set_needs_normal_roughness(bool p_enabled) {}

bool CompositorEffect::get_needs_normal_roughness() const {}

void CompositorEffect::set_needs_separate_specular(bool p_enabled) {}

bool CompositorEffect::get_needs_separate_specular() const {}

CompositorEffect::CompositorEffect() {}

CompositorEffect::~CompositorEffect() {}

/* Compositor */

void Compositor::_bind_methods() {}

Compositor::Compositor() {}

Compositor::~Compositor() {}

// Compositor effects
void Compositor::set_compositor_effects(const TypedArray<CompositorEffect> &p_compositor_effects) {}

TypedArray<CompositorEffect> Compositor::get_compositor_effects() const {}