/**************************************************************************/ /* compositor.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "compositor.h" #include "servers/rendering_server.h" /* Compositor Effect */ void CompositorEffect::_bind_methods() { … } void CompositorEffect::_validate_property(PropertyInfo &p_property) const { … } void CompositorEffect::set_enabled(bool p_enabled) { … } bool CompositorEffect::get_enabled() const { … } void CompositorEffect::set_effect_callback_type(EffectCallbackType p_callback_type) { … } CompositorEffect::EffectCallbackType CompositorEffect::get_effect_callback_type() const { … } void CompositorEffect::set_access_resolved_color(bool p_enabled) { … } bool CompositorEffect::get_access_resolved_color() const { … } void CompositorEffect::set_access_resolved_depth(bool p_enabled) { … } bool CompositorEffect::get_access_resolved_depth() const { … } void CompositorEffect::set_needs_motion_vectors(bool p_enabled) { … } bool CompositorEffect::get_needs_motion_vectors() const { … } void CompositorEffect::set_needs_normal_roughness(bool p_enabled) { … } bool CompositorEffect::get_needs_normal_roughness() const { … } void CompositorEffect::set_needs_separate_specular(bool p_enabled) { … } bool CompositorEffect::get_needs_separate_specular() const { … } CompositorEffect::CompositorEffect() { … } CompositorEffect::~CompositorEffect() { … } /* Compositor */ void Compositor::_bind_methods() { … } Compositor::Compositor() { … } Compositor::~Compositor() { … } // Compositor effects void Compositor::set_compositor_effects(const TypedArray<CompositorEffect> &p_compositor_effects) { … } TypedArray<CompositorEffect> Compositor::get_compositor_effects() const { … }