godot/scene/resources/canvas_item_material.cpp

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/*  canvas_item_material.cpp                                              */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "canvas_item_material.h"

#include "core/version.h"

Mutex CanvasItemMaterial::material_mutex;
SelfList<CanvasItemMaterial>::List CanvasItemMaterial::dirty_materials;
HashMap<CanvasItemMaterial::MaterialKey, CanvasItemMaterial::ShaderData, CanvasItemMaterial::MaterialKey> CanvasItemMaterial::shader_map;
CanvasItemMaterial::ShaderNames *CanvasItemMaterial::shader_names =;

void CanvasItemMaterial::init_shaders() {}

void CanvasItemMaterial::finish_shaders() {}

void CanvasItemMaterial::_update_shader() {}

void CanvasItemMaterial::flush_changes() {}

void CanvasItemMaterial::_queue_shader_change() {}

void CanvasItemMaterial::set_blend_mode(BlendMode p_blend_mode) {}

CanvasItemMaterial::BlendMode CanvasItemMaterial::get_blend_mode() const {}

void CanvasItemMaterial::set_light_mode(LightMode p_light_mode) {}

CanvasItemMaterial::LightMode CanvasItemMaterial::get_light_mode() const {}

void CanvasItemMaterial::set_particles_animation(bool p_particles_anim) {}

bool CanvasItemMaterial::get_particles_animation() const {}

void CanvasItemMaterial::set_particles_anim_h_frames(int p_frames) {}

int CanvasItemMaterial::get_particles_anim_h_frames() const {}

void CanvasItemMaterial::set_particles_anim_v_frames(int p_frames) {}

int CanvasItemMaterial::get_particles_anim_v_frames() const {}

void CanvasItemMaterial::set_particles_anim_loop(bool p_loop) {}

bool CanvasItemMaterial::get_particles_anim_loop() const {}

void CanvasItemMaterial::_validate_property(PropertyInfo &p_property) const {}

RID CanvasItemMaterial::get_shader_rid() const {}

Shader::Mode CanvasItemMaterial::get_shader_mode() const {}

void CanvasItemMaterial::_bind_methods() {}

CanvasItemMaterial::CanvasItemMaterial() :{}

CanvasItemMaterial::~CanvasItemMaterial() {}