godot/scene/resources/curve_texture.cpp

/**************************************************************************/
/*  curve_texture.cpp                                                     */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "curve_texture.h"

void CurveTexture::_bind_methods() {}

void CurveTexture::set_width(int p_width) {}

int CurveTexture::get_width() const {}

void CurveTexture::ensure_default_setup(float p_min, float p_max) {}

void CurveTexture::set_curve(Ref<Curve> p_curve) {}

void CurveTexture::_update() {}

Ref<Curve> CurveTexture::get_curve() const {}

void CurveTexture::set_texture_mode(TextureMode p_mode) {}
CurveTexture::TextureMode CurveTexture::get_texture_mode() const {}

RID CurveTexture::get_rid() const {}

CurveTexture::CurveTexture() {}

CurveTexture::~CurveTexture() {}

//////////////////

void CurveXYZTexture::_bind_methods() {}

void CurveXYZTexture::set_width(int p_width) {}

int CurveXYZTexture::get_width() const {}

void CurveXYZTexture::ensure_default_setup(float p_min, float p_max) {}

void CurveXYZTexture::set_curve_x(Ref<Curve> p_curve) {}

void CurveXYZTexture::set_curve_y(Ref<Curve> p_curve) {}

void CurveXYZTexture::set_curve_z(Ref<Curve> p_curve) {}

void CurveXYZTexture::_update() {}

Ref<Curve> CurveXYZTexture::get_curve_x() const {}

Ref<Curve> CurveXYZTexture::get_curve_y() const {}

Ref<Curve> CurveXYZTexture::get_curve_z() const {}

RID CurveXYZTexture::get_rid() const {}

CurveXYZTexture::CurveXYZTexture() {}

CurveXYZTexture::~CurveXYZTexture() {}