/**************************************************************************/ /* gradient.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "gradient.h" Gradient::Gradient() { … } Gradient::~Gradient() { … } void Gradient::_bind_methods() { … } void Gradient::_validate_property(PropertyInfo &p_property) const { … } Vector<float> Gradient::get_offsets() const { … } Vector<Color> Gradient::get_colors() const { … } void Gradient::set_interpolation_mode(Gradient::InterpolationMode p_interp_mode) { … } Gradient::InterpolationMode Gradient::get_interpolation_mode() { … } void Gradient::set_interpolation_color_space(Gradient::ColorSpace p_color_space) { … } Gradient::ColorSpace Gradient::get_interpolation_color_space() { … } void Gradient::set_offsets(const Vector<float> &p_offsets) { … } void Gradient::set_colors(const Vector<Color> &p_colors) { … } Vector<Gradient::Point> &Gradient::get_points() { … } void Gradient::add_point(float p_offset, const Color &p_color) { … } void Gradient::remove_point(int p_index) { … } void Gradient::reverse() { … } void Gradient::set_points(const Vector<Gradient::Point> &p_points) { … } void Gradient::set_offset(int pos, const float offset) { … } float Gradient::get_offset(int pos) { … } void Gradient::set_color(int pos, const Color &color) { … } Color Gradient::get_color(int pos) { … } int Gradient::get_point_count() const { … }