godot/scene/resources/gradient.cpp

/**************************************************************************/
/*  gradient.cpp                                                          */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "gradient.h"

Gradient::Gradient() {}

Gradient::~Gradient() {}

void Gradient::_bind_methods() {}

void Gradient::_validate_property(PropertyInfo &p_property) const {}

Vector<float> Gradient::get_offsets() const {}

Vector<Color> Gradient::get_colors() const {}

void Gradient::set_interpolation_mode(Gradient::InterpolationMode p_interp_mode) {}

Gradient::InterpolationMode Gradient::get_interpolation_mode() {}

void Gradient::set_interpolation_color_space(Gradient::ColorSpace p_color_space) {}

Gradient::ColorSpace Gradient::get_interpolation_color_space() {}

void Gradient::set_offsets(const Vector<float> &p_offsets) {}

void Gradient::set_colors(const Vector<Color> &p_colors) {}

Vector<Gradient::Point> &Gradient::get_points() {}

void Gradient::add_point(float p_offset, const Color &p_color) {}

void Gradient::remove_point(int p_index) {}

void Gradient::reverse() {}

void Gradient::set_points(const Vector<Gradient::Point> &p_points) {}

void Gradient::set_offset(int pos, const float offset) {}

float Gradient::get_offset(int pos) {}

void Gradient::set_color(int pos, const Color &color) {}

Color Gradient::get_color(int pos) {}

int Gradient::get_point_count() const {}