/**************************************************************************/ /* camera_texture.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "camera_texture.h" #include "servers/camera/camera_feed.h" void CameraTexture::_bind_methods() { … } void CameraTexture::_on_format_changed() { … } int CameraTexture::get_width() const { … } int CameraTexture::get_height() const { … } bool CameraTexture::has_alpha() const { … } RID CameraTexture::get_rid() const { … } Ref<Image> CameraTexture::get_image() const { … } void CameraTexture::set_camera_feed_id(int p_new_id) { … } int CameraTexture::get_camera_feed_id() const { … } void CameraTexture::set_which_feed(CameraServer::FeedImage p_which) { … } CameraServer::FeedImage CameraTexture::get_which_feed() const { … } void CameraTexture::set_camera_active(bool p_active) { … } bool CameraTexture::get_camera_active() const { … } CameraTexture::CameraTexture() { … } CameraTexture::~CameraTexture() { … }