godot/scene/resources/camera_texture.cpp

/**************************************************************************/
/*  camera_texture.cpp                                                    */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "camera_texture.h"

#include "servers/camera/camera_feed.h"

void CameraTexture::_bind_methods() {}

void CameraTexture::_on_format_changed() {}

int CameraTexture::get_width() const {}

int CameraTexture::get_height() const {}

bool CameraTexture::has_alpha() const {}

RID CameraTexture::get_rid() const {}

Ref<Image> CameraTexture::get_image() const {}

void CameraTexture::set_camera_feed_id(int p_new_id) {}

int CameraTexture::get_camera_feed_id() const {}

void CameraTexture::set_which_feed(CameraServer::FeedImage p_which) {}

CameraServer::FeedImage CameraTexture::get_which_feed() const {}

void CameraTexture::set_camera_active(bool p_active) {}

bool CameraTexture::get_camera_active() const {}

CameraTexture::CameraTexture() {}

CameraTexture::~CameraTexture() {}