godot/scene/resources/compressed_texture.cpp

/**************************************************************************/
/*  compressed_texture.cpp                                                */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#include "compressed_texture.h"

#include "scene/resources/bit_map.h"

Error CompressedTexture2D::_load_data(const String &p_path, int &r_width, int &r_height, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit) {}

void CompressedTexture2D::set_path(const String &p_path, bool p_take_over) {}

void CompressedTexture2D::_requested_3d(void *p_ud) {}

void CompressedTexture2D::_requested_roughness(void *p_ud, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel) {}

void CompressedTexture2D::_requested_normal(void *p_ud) {}

CompressedTexture2D::TextureFormatRequestCallback CompressedTexture2D::request_3d_callback =;
CompressedTexture2D::TextureFormatRoughnessRequestCallback CompressedTexture2D::request_roughness_callback =;
CompressedTexture2D::TextureFormatRequestCallback CompressedTexture2D::request_normal_callback =;

Image::Format CompressedTexture2D::get_format() const {}

Error CompressedTexture2D::load(const String &p_path) {}

String CompressedTexture2D::get_load_path() const {}

int CompressedTexture2D::get_width() const {}

int CompressedTexture2D::get_height() const {}

RID CompressedTexture2D::get_rid() const {}

void CompressedTexture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {}

void CompressedTexture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {}

void CompressedTexture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {}

bool CompressedTexture2D::has_alpha() const {}

Ref<Image> CompressedTexture2D::get_image() const {}

bool CompressedTexture2D::is_pixel_opaque(int p_x, int p_y) const {}

void CompressedTexture2D::reload_from_file() {}

void CompressedTexture2D::_validate_property(PropertyInfo &p_property) const {}

Ref<Image> CompressedTexture2D::load_image_from_file(Ref<FileAccess> f, int p_size_limit) {}

void CompressedTexture2D::_bind_methods() {}

CompressedTexture2D::CompressedTexture2D() {}

CompressedTexture2D::~CompressedTexture2D() {}

Ref<Resource> ResourceFormatLoaderCompressedTexture2D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {}

void ResourceFormatLoaderCompressedTexture2D::get_recognized_extensions(List<String> *p_extensions) const {}

bool ResourceFormatLoaderCompressedTexture2D::handles_type(const String &p_type) const {}

String ResourceFormatLoaderCompressedTexture2D::get_resource_type(const String &p_path) const {}

void CompressedTexture3D::set_path(const String &p_path, bool p_take_over) {}

Image::Format CompressedTexture3D::get_format() const {}

Error CompressedTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps) {}

Error CompressedTexture3D::load(const String &p_path) {}

String CompressedTexture3D::get_load_path() const {}

int CompressedTexture3D::get_width() const {}

int CompressedTexture3D::get_height() const {}

int CompressedTexture3D::get_depth() const {}

bool CompressedTexture3D::has_mipmaps() const {}

RID CompressedTexture3D::get_rid() const {}

Vector<Ref<Image>> CompressedTexture3D::get_data() const {}

void CompressedTexture3D::reload_from_file() {}

void CompressedTexture3D::_validate_property(PropertyInfo &p_property) const {}

void CompressedTexture3D::_bind_methods() {}

CompressedTexture3D::CompressedTexture3D() {}

CompressedTexture3D::~CompressedTexture3D() {}

Ref<Resource> ResourceFormatLoaderCompressedTexture3D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {}

void ResourceFormatLoaderCompressedTexture3D::get_recognized_extensions(List<String> *p_extensions) const {}

bool ResourceFormatLoaderCompressedTexture3D::handles_type(const String &p_type) const {}

String ResourceFormatLoaderCompressedTexture3D::get_resource_type(const String &p_path) const {}

void CompressedTextureLayered::set_path(const String &p_path, bool p_take_over) {}

Image::Format CompressedTextureLayered::get_format() const {}

Error CompressedTextureLayered::_load_data(const String &p_path, Vector<Ref<Image>> &images, int &mipmap_limit, int p_size_limit) {}

Error CompressedTextureLayered::load(const String &p_path) {}

String CompressedTextureLayered::get_load_path() const {}

int CompressedTextureLayered::get_width() const {}

int CompressedTextureLayered::get_height() const {}

int CompressedTextureLayered::get_layers() const {}

bool CompressedTextureLayered::has_mipmaps() const {}

TextureLayered::LayeredType CompressedTextureLayered::get_layered_type() const {}

RID CompressedTextureLayered::get_rid() const {}

Ref<Image> CompressedTextureLayered::get_layer_data(int p_layer) const {}

void CompressedTextureLayered::reload_from_file() {}

void CompressedTextureLayered::_validate_property(PropertyInfo &p_property) const {}

void CompressedTextureLayered::_bind_methods() {}

CompressedTextureLayered::CompressedTextureLayered(LayeredType p_type) {}

CompressedTextureLayered::~CompressedTextureLayered() {}

/////////////////////////////////////////////////

Ref<Resource> ResourceFormatLoaderCompressedTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {}

void ResourceFormatLoaderCompressedTextureLayered::get_recognized_extensions(List<String> *p_extensions) const {}

bool ResourceFormatLoaderCompressedTextureLayered::handles_type(const String &p_type) const {}

String ResourceFormatLoaderCompressedTextureLayered::get_resource_type(const String &p_path) const {}