godot/scene/resources/mesh_texture.cpp

/**************************************************************************/
/*  mesh_texture.cpp                                                      */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "mesh_texture.h"

#include "scene/resources/mesh.h"

int MeshTexture::get_width() const {}

int MeshTexture::get_height() const {}

RID MeshTexture::get_rid() const {}

bool MeshTexture::has_alpha() const {}

void MeshTexture::set_mesh(const Ref<Mesh> &p_mesh) {}

Ref<Mesh> MeshTexture::get_mesh() const {}

void MeshTexture::set_image_size(const Size2 &p_size) {}

Size2 MeshTexture::get_image_size() const {}

void MeshTexture::set_base_texture(const Ref<Texture2D> &p_texture) {}

Ref<Texture2D> MeshTexture::get_base_texture() const {}

void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const {}

void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const {}

void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const {}

bool MeshTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {}

bool MeshTexture::is_pixel_opaque(int p_x, int p_y) const {}

void MeshTexture::_bind_methods() {}

MeshTexture::MeshTexture() {}