godot/scene/resources/mesh_data_tool.cpp

/**************************************************************************/
/*  mesh_data_tool.cpp                                                    */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "mesh_data_tool.h"
#include "mesh_data_tool.compat.inc"

void MeshDataTool::clear() {}

Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surface) {}

Error MeshDataTool::commit_to_surface(const Ref<ArrayMesh> &p_mesh, uint64_t p_compression_flags) {}

uint64_t MeshDataTool::get_format() const {}

int MeshDataTool::get_vertex_count() const {}

int MeshDataTool::get_edge_count() const {}

int MeshDataTool::get_face_count() const {}

Vector3 MeshDataTool::get_vertex(int p_idx) const {}

void MeshDataTool::set_vertex(int p_idx, const Vector3 &p_vertex) {}

Vector3 MeshDataTool::get_vertex_normal(int p_idx) const {}

void MeshDataTool::set_vertex_normal(int p_idx, const Vector3 &p_normal) {}

Plane MeshDataTool::get_vertex_tangent(int p_idx) const {}

void MeshDataTool::set_vertex_tangent(int p_idx, const Plane &p_tangent) {}

Vector2 MeshDataTool::get_vertex_uv(int p_idx) const {}

void MeshDataTool::set_vertex_uv(int p_idx, const Vector2 &p_uv) {}

Vector2 MeshDataTool::get_vertex_uv2(int p_idx) const {}

void MeshDataTool::set_vertex_uv2(int p_idx, const Vector2 &p_uv2) {}

Color MeshDataTool::get_vertex_color(int p_idx) const {}

void MeshDataTool::set_vertex_color(int p_idx, const Color &p_color) {}

Vector<int> MeshDataTool::get_vertex_bones(int p_idx) const {}

void MeshDataTool::set_vertex_bones(int p_idx, const Vector<int> &p_bones) {}

Vector<float> MeshDataTool::get_vertex_weights(int p_idx) const {}

void MeshDataTool::set_vertex_weights(int p_idx, const Vector<float> &p_weights) {}

Variant MeshDataTool::get_vertex_meta(int p_idx) const {}

void MeshDataTool::set_vertex_meta(int p_idx, const Variant &p_meta) {}

Vector<int> MeshDataTool::get_vertex_edges(int p_idx) const {}

Vector<int> MeshDataTool::get_vertex_faces(int p_idx) const {}

int MeshDataTool::get_edge_vertex(int p_edge, int p_vertex) const {}

Vector<int> MeshDataTool::get_edge_faces(int p_edge) const {}

Variant MeshDataTool::get_edge_meta(int p_idx) const {}

void MeshDataTool::set_edge_meta(int p_idx, const Variant &p_meta) {}

int MeshDataTool::get_face_vertex(int p_face, int p_vertex) const {}

int MeshDataTool::get_face_edge(int p_face, int p_vertex) const {}

Variant MeshDataTool::get_face_meta(int p_face) const {}

void MeshDataTool::set_face_meta(int p_face, const Variant &p_meta) {}

Vector3 MeshDataTool::get_face_normal(int p_face) const {}

Ref<Material> MeshDataTool::get_material() const {}

void MeshDataTool::set_material(const Ref<Material> &p_material) {}

void MeshDataTool::_bind_methods() {}

MeshDataTool::MeshDataTool() {}