godot/scene/resources/style_box_texture.cpp

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/*  style_box_texture.cpp                                                 */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "style_box_texture.h"

float StyleBoxTexture::get_style_margin(Side p_side) const {}

void StyleBoxTexture::set_texture(Ref<Texture2D> p_texture) {}

Ref<Texture2D> StyleBoxTexture::get_texture() const {}

void StyleBoxTexture::set_texture_margin(Side p_side, float p_size) {}

void StyleBoxTexture::set_texture_margin_all(float p_size) {}

void StyleBoxTexture::set_texture_margin_individual(float p_left, float p_top, float p_right, float p_bottom) {}

float StyleBoxTexture::get_texture_margin(Side p_side) const {}

void StyleBoxTexture::set_expand_margin(Side p_side, float p_size) {}

void StyleBoxTexture::set_expand_margin_all(float p_expand_margin_size) {}

void StyleBoxTexture::set_expand_margin_individual(float p_left, float p_top, float p_right, float p_bottom) {}

float StyleBoxTexture::get_expand_margin(Side p_side) const {}

void StyleBoxTexture::set_region_rect(const Rect2 &p_region_rect) {}

Rect2 StyleBoxTexture::get_region_rect() const {}

void StyleBoxTexture::set_draw_center(bool p_enabled) {}

bool StyleBoxTexture::is_draw_center_enabled() const {}

void StyleBoxTexture::set_h_axis_stretch_mode(AxisStretchMode p_mode) {}

StyleBoxTexture::AxisStretchMode StyleBoxTexture::get_h_axis_stretch_mode() const {}

void StyleBoxTexture::set_v_axis_stretch_mode(AxisStretchMode p_mode) {}

StyleBoxTexture::AxisStretchMode StyleBoxTexture::get_v_axis_stretch_mode() const {}

void StyleBoxTexture::set_modulate(const Color &p_modulate) {}

Color StyleBoxTexture::get_modulate() const {}

Rect2 StyleBoxTexture::get_draw_rect(const Rect2 &p_rect) const {}

void StyleBoxTexture::draw(RID p_canvas_item, const Rect2 &p_rect) const {}

void StyleBoxTexture::_bind_methods() {}

StyleBoxTexture::StyleBoxTexture() {}

StyleBoxTexture::~StyleBoxTexture() {}