#include "surface_tool.h"
#define EQ_VERTEX_DIST …
SurfaceTool::OptimizeVertexCacheFunc SurfaceTool::optimize_vertex_cache_func = …;
SurfaceTool::OptimizeVertexFetchRemapFunc SurfaceTool::optimize_vertex_fetch_remap_func = …;
SurfaceTool::SimplifyFunc SurfaceTool::simplify_func = …;
SurfaceTool::SimplifyWithAttribFunc SurfaceTool::simplify_with_attrib_func = …;
SurfaceTool::SimplifyScaleFunc SurfaceTool::simplify_scale_func = …;
SurfaceTool::GenerateRemapFunc SurfaceTool::generate_remap_func = …;
SurfaceTool::RemapVertexFunc SurfaceTool::remap_vertex_func = …;
SurfaceTool::RemapIndexFunc SurfaceTool::remap_index_func = …;
void SurfaceTool::strip_mesh_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) { … }
bool SurfaceTool::Vertex::operator==(const Vertex &p_vertex) const { … }
uint32_t SurfaceTool::VertexHasher::hash(const Vertex &p_vtx) { … }
bool SurfaceTool::SmoothGroupVertex::operator==(const SmoothGroupVertex &p_vertex) const { … }
uint32_t SurfaceTool::SmoothGroupVertexHasher::hash(const SmoothGroupVertex &p_vtx) { … }
uint32_t SurfaceTool::TriangleHasher::hash(const int *p_triangle) { … }
bool SurfaceTool::TriangleHasher::compare(const int *p_lhs, const int *p_rhs) { … }
void SurfaceTool::begin(Mesh::PrimitiveType p_primitive) { … }
void SurfaceTool::add_vertex(const Vector3 &p_vertex) { … }
void SurfaceTool::set_color(Color p_color) { … }
void SurfaceTool::set_normal(const Vector3 &p_normal) { … }
void SurfaceTool::set_tangent(const Plane &p_tangent) { … }
void SurfaceTool::set_uv(const Vector2 &p_uv) { … }
void SurfaceTool::set_uv2(const Vector2 &p_uv2) { … }
void SurfaceTool::set_custom(int p_channel_index, const Color &p_custom) { … }
void SurfaceTool::set_bones(const Vector<int> &p_bones) { … }
void SurfaceTool::set_weights(const Vector<float> &p_weights) { … }
void SurfaceTool::set_smooth_group(uint32_t p_group) { … }
void SurfaceTool::_add_triangle_fan(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<Color> &p_colors, const Vector<Vector2> &p_uv2s, const Vector<Vector3> &p_normals, const TypedArray<Plane> &p_tangents) { … }
void SurfaceTool::add_triangle_fan(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<Color> &p_colors, const Vector<Vector2> &p_uv2s, const Vector<Vector3> &p_normals, const Vector<Plane> &p_tangents) { … }
void SurfaceTool::add_index(int p_index) { … }
Array SurfaceTool::commit_to_arrays() { … }
Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing, uint64_t p_compress_flags) { … }
void SurfaceTool::index() { … }
void SurfaceTool::deindex() { … }
void SurfaceTool::_create_list(const Ref<Mesh> &p_existing, int p_surface, LocalVector<Vertex> *r_vertex, LocalVector<int> *r_index, uint64_t &lformat) { … }
const uint32_t SurfaceTool::custom_mask[RS::ARRAY_CUSTOM_COUNT] = …;
const uint32_t SurfaceTool::custom_shift[RS::ARRAY_CUSTOM_COUNT] = …;
void SurfaceTool::create_vertex_array_from_arrays(const Array &p_arrays, LocalVector<SurfaceTool::Vertex> &ret, uint64_t *r_format) { … }
void SurfaceTool::_create_list_from_arrays(Array arr, LocalVector<Vertex> *r_vertex, LocalVector<int> *r_index, uint64_t &lformat) { … }
void SurfaceTool::create_from_arrays(const Array &p_arrays, Mesh::PrimitiveType p_primitive_type) { … }
void SurfaceTool::create_from_triangle_arrays(const Array &p_arrays) { … }
void SurfaceTool::create_from(const Ref<Mesh> &p_existing, int p_surface) { … }
void SurfaceTool::create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String &p_blend_shape_name) { … }
void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform3D &p_xform) { … }
namespace {
struct TangentGenerationContextUserData { … };
}
int SurfaceTool::mikktGetNumFaces(const SMikkTSpaceContext *pContext) { … }
int SurfaceTool::mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, const int iFace) { … }
void SurfaceTool::mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert) { … }
void SurfaceTool::mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert) { … }
void SurfaceTool::mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert) { … }
void SurfaceTool::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, const float fvTangent[], const float fvBiTangent[], const float fMagS, const float fMagT,
const tbool bIsOrientationPreserving, const int iFace, const int iVert) { … }
void SurfaceTool::generate_tangents() { … }
void SurfaceTool::generate_normals(bool p_flip) { … }
void SurfaceTool::set_material(const Ref<Material> &p_material) { … }
Ref<Material> SurfaceTool::get_material() const { … }
void SurfaceTool::clear() { … }
void SurfaceTool::set_skin_weight_count(SkinWeightCount p_weights) { … }
SurfaceTool::SkinWeightCount SurfaceTool::get_skin_weight_count() const { … }
void SurfaceTool::set_custom_format(int p_channel_index, CustomFormat p_format) { … }
Mesh::PrimitiveType SurfaceTool::get_primitive_type() const { … }
SurfaceTool::CustomFormat SurfaceTool::get_custom_format(int p_channel_index) const { … }
void SurfaceTool::optimize_indices_for_cache() { … }
AABB SurfaceTool::get_aabb() const { … }
Vector<int> SurfaceTool::generate_lod(float p_threshold, int p_target_index_count) { … }
void SurfaceTool::_bind_methods() { … }
SurfaceTool::SurfaceTool() { … }