godot/scene/resources/text_line.cpp

/**************************************************************************/
/*  text_line.cpp                                                         */
/**************************************************************************/
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/*                             GODOT ENGINE                               */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "text_line.h"

void TextLine::_bind_methods() {}

void TextLine::_shape() const {}

RID TextLine::get_rid() const {}

void TextLine::clear() {}

void TextLine::set_preserve_invalid(bool p_enabled) {}

bool TextLine::get_preserve_invalid() const {}

void TextLine::set_preserve_control(bool p_enabled) {}

bool TextLine::get_preserve_control() const {}

void TextLine::set_direction(TextServer::Direction p_direction) {}

TextServer::Direction TextLine::get_direction() const {}

void TextLine::set_orientation(TextServer::Orientation p_orientation) {}

TextServer::Orientation TextLine::get_orientation() const {}

void TextLine::set_bidi_override(const Array &p_override) {}

bool TextLine::add_string(const String &p_text, const Ref<Font> &p_font, int p_font_size, const String &p_language, const Variant &p_meta) {}

bool TextLine::add_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align, int p_length, float p_baseline) {}

bool TextLine::resize_object(Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align, float p_baseline) {}

Array TextLine::get_objects() const {}

Rect2 TextLine::get_object_rect(Variant p_key) const {}

void TextLine::set_horizontal_alignment(HorizontalAlignment p_alignment) {}

HorizontalAlignment TextLine::get_horizontal_alignment() const {}

void TextLine::tab_align(const Vector<float> &p_tab_stops) {}

void TextLine::set_flags(BitField<TextServer::JustificationFlag> p_flags) {}

BitField<TextServer::JustificationFlag> TextLine::get_flags() const {}

void TextLine::set_text_overrun_behavior(TextServer::OverrunBehavior p_behavior) {}

TextServer::OverrunBehavior TextLine::get_text_overrun_behavior() const {}

void TextLine::set_ellipsis_char(const String &p_char) {}

String TextLine::get_ellipsis_char() const {}

void TextLine::set_width(float p_width) {}

float TextLine::get_width() const {}

Size2 TextLine::get_size() const {}

float TextLine::get_line_ascent() const {}

float TextLine::get_line_descent() const {}

float TextLine::get_line_width() const {}

float TextLine::get_line_underline_position() const {}

float TextLine::get_line_underline_thickness() const {}

void TextLine::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_color) const {}

void TextLine::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_size, const Color &p_color) const {}

int TextLine::hit_test(float p_coords) const {}

TextLine::TextLine(const String &p_text, const Ref<Font> &p_font, int p_font_size, const String &p_language, TextServer::Direction p_direction, TextServer::Orientation p_orientation) {}

TextLine::TextLine() {}

TextLine::~TextLine() {}