/**************************************************************************/ /* texture_rd.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "texture_rd.h" //////////////////////////////////////////////////////////////////////////// // Texture2DRD void Texture2DRD::_bind_methods() { … } int Texture2DRD::get_width() const { … } int Texture2DRD::get_height() const { … } RID Texture2DRD::get_rid() const { … } bool Texture2DRD::has_alpha() const { … } Ref<Image> Texture2DRD::get_image() const { … } void Texture2DRD::set_texture_rd_rid(RID p_texture_rd_rid) { … } void Texture2DRD::_set_texture_rd_rid(RID p_texture_rd_rid) { … } RID Texture2DRD::get_texture_rd_rid() const { … } Texture2DRD::Texture2DRD() { … } Texture2DRD::~Texture2DRD() { … } //////////////////////////////////////////////////////////////////////////// // TextureLayeredRD void TextureLayeredRD::_bind_methods() { … } TextureLayered::LayeredType TextureLayeredRD::get_layered_type() const { … } Image::Format TextureLayeredRD::get_format() const { … } int TextureLayeredRD::get_width() const { … } int TextureLayeredRD::get_height() const { … } int TextureLayeredRD::get_layers() const { … } bool TextureLayeredRD::has_mipmaps() const { … } RID TextureLayeredRD::get_rid() const { … } Ref<Image> TextureLayeredRD::get_layer_data(int p_layer) const { … } void TextureLayeredRD::set_texture_rd_rid(RID p_texture_rd_rid) { … } void TextureLayeredRD::_set_texture_rd_rid(RID p_texture_rd_rid) { … } RID TextureLayeredRD::get_texture_rd_rid() const { … } TextureLayeredRD::TextureLayeredRD(LayeredType p_layer_type) { … } TextureLayeredRD::~TextureLayeredRD() { … } //////////////////////////////////////////////////////////////////////////// // Texture3DRD void Texture3DRD::_bind_methods() { … } Image::Format Texture3DRD::get_format() const { … } int Texture3DRD::get_width() const { … } int Texture3DRD::get_height() const { … } int Texture3DRD::get_depth() const { … } bool Texture3DRD::has_mipmaps() const { … } RID Texture3DRD::get_rid() const { … } void Texture3DRD::set_texture_rd_rid(RID p_texture_rd_rid) { … } void Texture3DRD::_set_texture_rd_rid(RID p_texture_rd_rid) { … } RID Texture3DRD::get_texture_rd_rid() const { … } Texture3DRD::Texture3DRD() { … } Texture3DRD::~Texture3DRD() { … }