godot/scene/resources/3d/cylinder_shape_3d.cpp

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/*  cylinder_shape_3d.cpp                                                 */
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#include "cylinder_shape_3d.h"

#include "scene/resources/3d/primitive_meshes.h"
#include "servers/physics_server_3d.h"

Vector<Vector3> CylinderShape3D::get_debug_mesh_lines() const {}

Ref<ArrayMesh> CylinderShape3D::get_debug_arraymesh_faces(const Color &p_modulate) const {}

real_t CylinderShape3D::get_enclosing_radius() const {}

void CylinderShape3D::_update_shape() {}

void CylinderShape3D::set_radius(float p_radius) {}

float CylinderShape3D::get_radius() const {}

void CylinderShape3D::set_height(float p_height) {}

float CylinderShape3D::get_height() const {}

void CylinderShape3D::_bind_methods() {}

CylinderShape3D::CylinderShape3D() :{}