godot/scene/resources/3d/shape_3d.cpp

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/*  shape_3d.cpp                                                          */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "shape_3d.h"

#include "core/os/os.h"
#include "scene/main/scene_tree.h"
#include "scene/resources/mesh.h"
#include "servers/physics_server_3d.h"

void Shape3D::add_vertices_to_array(Vector<Vector3> &array, const Transform3D &p_xform) {}

void Shape3D::set_custom_solver_bias(real_t p_bias) {}

real_t Shape3D::get_custom_solver_bias() const {}

real_t Shape3D::get_margin() const {}

void Shape3D::set_margin(real_t p_margin) {}

#ifdef DEBUG_ENABLED
void Shape3D::set_debug_color(const Color &p_color) {}

Color Shape3D::get_debug_color() const {}

void Shape3D::set_debug_fill(bool p_fill) {}

bool Shape3D::get_debug_fill() const {}
#endif // DEBUG_ENABLED

Ref<ArrayMesh> Shape3D::get_debug_mesh() {}

Ref<Material> Shape3D::get_debug_collision_material() {}

void Shape3D::_update_shape() {}

void Shape3D::_bind_methods() {}

Shape3D::Shape3D() {}

Shape3D::Shape3D(RID p_shape) :{}

Shape3D::~Shape3D() {}