godot/scene/theme/default_theme.cpp

/**************************************************************************/
/*  default_theme.cpp                                                     */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#include "default_theme.h"

#include "core/io/image.h"
#include "core/os/os.h"
#include "default_font.gen.h"
#include "default_theme_icons.gen.h"
#include "scene/resources/font.h"
#include "scene/resources/gradient_texture.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/style_box_flat.h"
#include "scene/resources/style_box_line.h"
#include "scene/resources/theme.h"
#include "scene/scene_string_names.h"
#include "scene/theme/theme_db.h"
#include "servers/text_server.h"

#include "modules/modules_enabled.gen.h" // For svg.
#ifdef MODULE_SVG_ENABLED
#include "modules/svg/image_loader_svg.h"
#endif

static const int default_font_size =;

static float scale =;

static const int default_margin =;
static const int default_corner_radius =;

static Ref<StyleBoxFlat> make_flat_stylebox(Color p_color, float p_margin_left = default_margin, float p_margin_top = default_margin, float p_margin_right = default_margin, float p_margin_bottom = default_margin, int p_corner_radius = default_corner_radius, bool p_draw_center = true, int p_border_width = 0) {}

static Ref<StyleBoxFlat> sb_expand(Ref<StyleBoxFlat> p_sbox, float p_left, float p_top, float p_right, float p_bottom) {}

// See also `editor_generate_icon()` in `editor/themes/editor_icons.cpp`.
static Ref<ImageTexture> generate_icon(int p_index) {}

static Ref<StyleBox> make_empty_stylebox(float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) {}

void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &bold_font, const Ref<Font> &bold_italics_font, const Ref<Font> &italics_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale) {}

void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPositioning p_font_subpixel, TextServer::Hinting p_font_hinting, TextServer::FontAntialiasing p_font_antialiasing, bool p_font_msdf, bool p_font_generate_mipmaps) {}