godot/platform/android/export/export_plugin.h

/**************************************************************************/
/*  export_plugin.h                                                       */
/**************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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#ifndef ANDROID_EXPORT_PLUGIN_H
#define ANDROID_EXPORT_PLUGIN_H

#ifndef DISABLE_DEPRECATED
#include "godot_plugin_config.h"
#endif // DISABLE_DEPRECATED

#include "core/io/image.h"
#include "core/io/zip_io.h"
#include "core/os/os.h"
#include "editor/export/editor_export_platform.h"

// Optional environment variables for defining confidential information. If any
// of these is set, they will override the values set in the credentials file.
const String ENV_ANDROID_KEYSTORE_DEBUG_PATH =;
const String ENV_ANDROID_KEYSTORE_DEBUG_USER =;
const String ENV_ANDROID_KEYSTORE_DEBUG_PASS =;
const String ENV_ANDROID_KEYSTORE_RELEASE_PATH =;
const String ENV_ANDROID_KEYSTORE_RELEASE_USER =;
const String ENV_ANDROID_KEYSTORE_RELEASE_PASS =;

const String DEFAULT_ANDROID_KEYSTORE_DEBUG_USER =;
const String DEFAULT_ANDROID_KEYSTORE_DEBUG_PASSWORD =;

struct LauncherIcon {};

class EditorExportPlatformAndroid : public EditorExportPlatform {};

#endif // ANDROID_EXPORT_PLUGIN_H